Statistical profileOnline
ThievingRaccoonTest
NA 135.148.137.170:60400 checked 11m ago
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1. Main points
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,262
top 69% · #1495 in NA
Last wipe
18d ago
monthly schedule
Next wipe
6d 18h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 100 slots.
- It ranks #15,262 of all ranked servers, the top 69%, and #1495 in NA, on player hours over the last seven days.
- Its current map went up 18d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on ThievingRaccoonTest
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence
Wipe-day peak
0
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 6d 18h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 34d 18h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:50 UTC18d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of ThievingRaccoonTest
What the server publishes and what was recorded
| Address | 135.148.137.170:60400 |
|---|---|
| Region | NA |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 11 Oct 2026, 11:50 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 48 on average | 51 / 200 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 37 on average | 109 / 125 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 37 on average | 43 / 200 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 33 on average | 34 / 100 |
| [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 24 on average | 37 / 150 |
| US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 18 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
When does ThievingRaccoonTest wipe, and how often?
The force wipe is the only wipe ThievingRaccoonTest takes, once a month. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. This world was generated 18 days 12 hours ago. Its tags carry a monthly wipe schedule.
What should you expect on wipe day at ThievingRaccoonTest?
An average of 0 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.
Server record
What does the record show for the uptime and current status of ThievingRaccoonTest?
ThievingRaccoonTest is online at the time of this release. The uptime it reports puts the last restart at about 43 hours ago. A total of 143 of 168 hours were up over 7 full days, which is 85% of the time. First recorded by Rust Census on 13 September 2026.
Does ThievingRaccoonTest hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 232 server fps and a minimum of 212. The world carried up to 54,776 entities, including buildings, deployables and all else. Memory use reached 7,588 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for ThievingRaccoonTest?
With its NA tag, ThievingRaccoonTest lists itself in North America. Rust Census does not look up where the machine stands; it shows where a server says it is. 135.148.137.170:60400 is its address.
Which Rust version is ThievingRaccoonTest running?
The version in use on ThievingRaccoonTest is Rust network protocol 2635 and build 168909 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does ThievingRaccoonTest carry?
At counting time ThievingRaccoonTest recorded 0 players across 100 slots. Averaged across seven days, the count is 0 players.
What position does ThievingRaccoonTest hold in the server rankings?
On player hours over the last seven days ThievingRaccoonTest stands at #15,262, #1,495 in North America, in the top 69% of ranked servers.
Tag details
Which Rust Census filters and lists cover ThievingRaccoonTest?
Included in these Rust Census lists is ThievingRaccoonTest: Modded Rust servers, counted, Rust PvE servers, listed and North America: servers listed. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on ThievingRaccoonTest carry?
These are the tags ThievingRaccoonTest publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^m (Monthly): This server wipes monthly, on Facepunch's force wipe; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game; NA (North America): The server browser files this server under North America. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map has been recorded for ThievingRaccoonTest?
The procedural map on ThievingRaccoonTest is generated by the game, measures 3,800 and carries seed 1. Because one size and seed give one map, RustMaps can display it from this page. The name of the map is listed as: Custom Map.
How is ThievingRaccoonTest configured, and what rules does it keep?
The name of ThievingRaccoonTest carries no gather rate. The default applies: groups are capped at 8 players. pve is the game mode recorded, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What is the way to join ThievingRaccoonTest?
Enter client.connect 135.148.137.170:60400 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players The server holds 100 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Wipe schedule
^m | Monthly This server wipes monthly, on Facepunch's force wipe. |
|---|
Gameplay
^p | PvE Player-versus-player fighting is off; the world provides the danger. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Region
NA | North America The server browser files this server under North America. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.