Statistical profileOnline
4Netplayers Rust Server Ines
134.255.222.61:20300 checked 10m ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#13,828
top 62%
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 10 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #13,828 of all ranked servers, the top 62%, on player hours over the last seven days.
- Its current map went up 25d ago.
2. Players
Figure 1: Players on 4Netplayers Rust Server Ines
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 13:32 UTC25d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of 4Netplayers Rust Server Ines
4000 · seed 1234567890
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4000 |
| Seed | 1234567890 |
8. Server characteristics
Table 3: Characteristics of 4Netplayers Rust Server Ines
What the server publishes and what was recorded
| Address | 134.255.222.61:20300 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 4 Oct 2026, 13:32 UTC |
| Hostname | – |
| First seen | 4 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 17 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 126 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 121 on average | 31 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 9 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 40 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 160 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for 4Netplayers Rust Server Ines: what is it?
The rhythm of 4Netplayers Rust Server Ines's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 25 days 11 hours ago.
How is wipe day run on 4Netplayers Rust Server Ines?
The average busiest point of its recent wipes drew 1 players. The peak of the latest wipe's crowd came 0 hours after it began.
Server record
What does the record show for the uptime and current status of 4Netplayers Rust Server Ines?
This release records 4Netplayers Rust Server Ines as online. By its own reported uptime, it restarted about 7 hours ago. 118 of 168 hours on across the last 7 full days gives an uptime of 70%. The first sighting of it by Rust Census was on 4 October 2026.
Does 4Netplayers Rust Server Ines hold a steady frame rate and connection?
Over the last 48 hours, server fps averaged 30; the lowest reading was 28. The world carried up to 91,377 entities, including buildings, deployables and all else. Memory use reached 2,130 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
In which location is 4Netplayers Rust Server Ines based?
No region is published by 4Netplayers Rust Server Ines. Rust Census does not look up where the machine stands; it shows where a server says it is. At 134.255.222.61:20300 it is addressed.
What version of Rust has been recorded on 4Netplayers Rust Server Ines?
Rust network protocol 2635 and build 168909 on Linux is the version 4Netplayers Rust Server Ines runs. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What population has been recorded on 4Netplayers Rust Server Ines?
4Netplayers Rust Server Ines stands at 0 players from 10 slots in this release. Averaged over seven days: 0 players, with a peak of 1. An average of 1 players was recorded at 16:00 UTC, the busiest hour of the last 48.
What position does 4Netplayers Rust Server Ines hold in the server rankings?
For seven-day player hours, 4Netplayers Rust Server Ines is ranked #13,828, placing it in the top 62% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry 4Netplayers Rust Server Ines?
The Rust Census lists that 4Netplayers Rust Server Ines fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on 4Netplayers Rust Server Ines carry?
gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags 4Netplayers Rust Server Ines publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
What map is listed for 4Netplayers Rust Server Ines?
4Netplayers Rust Server Ines runs a procedural map of size 4,000 with seed 1234567890, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
On 4Netplayers Rust Server Ines, what rules and settings are in force?
No gather rate is recorded for 4Netplayers Rust Server Ines in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Join details
What is the way to join 4Netplayers Rust Server Ines?
Enter client.connect 134.255.222.61:20300 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla | Game mode This is vanilla survival. |
|---|---|
mp10 | Max players 10 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.