Statistical profileOnline
4Netplayers Rust PB
134.255.222.49:21100 checked 9m ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#10,672
top 48%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 10 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #10,672 of all ranked servers, the top 48%, on player hours over the last seven days.
- Its current map went up 27d ago.
2. Players
Figure 1: Players on 4Netplayers Rust PB
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
1.7 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 05:31 UTC27d ago | 0 | – | running | 0 |
| Tue 29 Sep, 19:30 UTC30d ago | 2 | held half | 2.4 days | 1 |
| Mon 28 Sep, 17:37 UTC31d ago | 2 | – | 1.1 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of 4Netplayers Rust PB
What the server publishes and what was recorded
| Address | 134.255.222.49:21100 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 05:31 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 34 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 120 on average | 68 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 21 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 72 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 268 / 310 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on 4Netplayers Rust PB?
Wipes on 4Netplayers Rust PB fall at irregular times, leaving no next date to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 27 days 17 hours ago.
What should you expect on wipe day at 4Netplayers Rust PB?
The average busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
Server details
Is 4Netplayers Rust PB up, and how well has it held up?
At the latest check, 4Netplayers Rust PB was online. The uptime it reports puts the last restart at about 14 hours ago. Of the 168 hours in the last 7 full days, it was up 149 of them, or 89%. The first sighting of it by Rust Census was on 13 September 2026.
What does the performance record of 4Netplayers Rust PB show?
The figures for the last 48 hours give an average of 29 server fps and a minimum of 25. The world carried up to 107,097 entities, including buildings, deployables and all else. Memory use reached 3,688 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
In which location is 4Netplayers Rust PB based?
A region is not published by 4Netplayers Rust PB. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 134.255.222.49:21100 is its address.
What version of Rust has been recorded on 4Netplayers Rust PB?
This release lists 4Netplayers Rust PB on Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Population
How many players does 4Netplayers Rust PB carry?
4Netplayers Rust PB stands at 0 players from 10 slots in this release. Averaged over seven days: 0 players, with a peak of 1.
In the rankings of Rust servers, where is 4Netplayers Rust PB placed?
For seven-day player hours, 4Netplayers Rust PB is ranked #10,672, placing it in the top 48% of all ranked servers.
Tags, lists
Where does 4Netplayers Rust PB appear among the Rust Census lists and filters?
Included in these Rust Census lists is 4Netplayers Rust PB: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on 4Netplayers Rust PB: what do they indicate?
These are the tags 4Netplayers Rust PB publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map is in use on 4Netplayers Rust PB?
The procedural map on 4Netplayers Rust PB is generated by the game, measures 4,000 and carries seed 1724111549. Size and seed together fix the map, so you can view it on RustMaps from this page. The name of the map is listed as: Custom Map.
On 4Netplayers Rust PB, what rules and settings are in force?
No gather rate is recorded for 4Netplayers Rust PB in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.
Connecting
What is the way to join 4Netplayers Rust PB?
Enter client.connect 134.255.222.49:21100 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla | Game mode This is vanilla survival. |
|---|---|
mp10 | Max players 10 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.