Statistical profileOnline
Timos 4Netplayers Rust Server
134.255.222.206:28500 checked 25m ago
Connect to this server
1. Main points
Players now
0/ 16
0% full
7-day average
0
peak 1
Rank
#5,354
top 24%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 16 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #5,354 of all ranked servers, the top 24%, on player hours over the last seven days.
- Its current map went up 26d ago.
2. Players
Figure 1: Players on Timos 4Netplayers Rust Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 09:28 UTC26d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Timos 4Netplayers Rust Server
4000 · seed 1234567890
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4000 |
| Seed | 1234567890 |
8. Server characteristics
Table 3: Characteristics of Timos 4Netplayers Rust Server
What the server publishes and what was recorded
| Address | 134.255.222.206:28500 |
|---|---|
| Region | – |
| Max players | 16 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 09:28 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 21 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 121 on average | 36 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 10 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 44 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 182 / 215 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for Timos 4Netplayers Rust Server: what is it?
The rhythm of Timos 4Netplayers Rust Server's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 26 days 15 hours ago.
How is wipe day run on Timos 4Netplayers Rust Server?
Recent wipes drew an average peak of 0 players. The peak of the latest wipe's crowd came 0 hours after it began.
Server details
What does the record show for the uptime and current status of Timos 4Netplayers Rust Server?
At the latest check, Timos 4Netplayers Rust Server was online. About 43 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 143 of them, or 85%. It was first seen by Rust Census on 13 September 2026.
Does Timos 4Netplayers Rust Server hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 30 server fps and a minimum of 25. The world carried up to 91,739 entities, including buildings, deployables and all else. Up to 2,854 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.
What location has been recorded for Timos 4Netplayers Rust Server?
A region is not published by Timos 4Netplayers Rust Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 134.255.222.206:28500 it is addressed.
Which Rust version is Timos 4Netplayers Rust Server running?
Rust network protocol 2635 and build 168909 on Linux is the version Timos 4Netplayers Rust Server runs. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What population has been recorded on Timos 4Netplayers Rust Server?
At counting time Timos 4Netplayers Rust Server recorded 0 players across 16 slots. Averaged over seven days: 0 players, with a peak of 1.
In the rankings of Rust servers, where is Timos 4Netplayers Rust Server placed?
For seven-day player hours, Timos 4Netplayers Rust Server is ranked #5,354, placing it in the top 24% of all ranked servers.
Tag details
Where does Timos 4Netplayers Rust Server appear among the Rust Census lists and filters?
The Rust Census lists that Timos 4Netplayers Rust Server fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on Timos 4Netplayers Rust Server: what do they indicate?
These are the tags Timos 4Netplayers Rust Server publishes for the game's server browser to read: gmvanilla (Game mode): Survival play in the vanilla format; mp16 (Max players): The server holds 16 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
What map is listed for Timos 4Netplayers Rust Server?
Size 4,000 and seed 1234567890: that is the procedural map on Timos 4Netplayers Rust Server, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
On Timos 4Netplayers Rust Server, what rules and settings are in force?
The name of Timos 4Netplayers Rust Server carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.
How to join
How can you connect to Timos 4Netplayers Rust Server?
Enter client.connect 134.255.222.206:28500 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp16,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla | Game mode Survival play in the vanilla format. |
|---|---|
mp16 | Max players The server holds 16 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.