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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 76,222 players on 11,781 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

4Netplayers Rust Server

134.255.222.206:21700 checked 28d ago

moddedoxide
Release date
Next release
In five minutes (21:19 UTC)
Source
Live server queries
Server address
134.255.222.206:21700
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#16,019

top 69%

Last wipe

28d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #16,019 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 28d ago.

2. Players

Figure 1: Players on 4Netplayers Rust Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap

8.2 days

between real wipes

Wipe-day peak

2

players, last three wipes

Crowd held

100%

of its cycles kept half the crowd

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Thu 1 OctWed 23 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:11 UTC FW28d ago 0 – running 0
Wed 23 Sep, 16:42 UTC36d ago 3 held half 8.2 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of 4Netplayers Rust Server

4000 · seed 1234567890

Map of 4Netplayers Rust Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size4000
Seed1234567890
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of 4Netplayers Rust Server

What the server publishes and what was recorded

Address134.255.222.206:21700
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 21:11 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average38 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average74 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average30 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average77 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average296 / 310

10. Quick answers

From the figures on this page.

Wipe schedule

When does 4Netplayers Rust Server wipe, and how often?

Too few wipes of 4Netplayers Rust Server are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 28 days 1 hours.

What should you expect on wipe day at 4Netplayers Rust Server?

Recent wipes drew an average peak of 2 players. On the latest wipe, 0 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 100% of cases.

Server record

How reliable is 4Netplayers Rust Server, and is it online now?

The latest count records 4Netplayers Rust Server as offline, last seen 28 days 1 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 13 September 2026.

In which location is 4Netplayers Rust Server based?

No region is published by 4Netplayers Rust Server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 134.255.222.206:21700 it is addressed.

Which Rust version is 4Netplayers Rust Server running?

The version in use on 4Netplayers Rust Server is Rust network protocol 2634 and build 166494 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What are the current player figures for 4Netplayers Rust Server?

The last count for 4Netplayers Rust Server was 28 days 1 hours ago; it is offline at present.

What position does 4Netplayers Rust Server hold in the server rankings?

For seven-day player hours, 4Netplayers Rust Server is ranked #16,019, placing it in the top 69% of all ranked servers.

Tag details

Which Rust Census filters and lists cover 4Netplayers Rust Server?

The Rust Census lists that 4Netplayers Rust Server fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by each tag shown on 4Netplayers Rust Server?

Read by the game's server browser, 4Netplayers Rust Server publishes these tags: gmvanilla (Game mode): Survival play in the vanilla format; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game must run protocol 2634 to join; cs166494 (Build): Game build: 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

Which map is in use on 4Netplayers Rust Server?

The procedural map on 4Netplayers Rust Server is generated by the game, measures 4,000 and carries seed 1234567890. The same size and seed produce the same map; RustMaps shows it from this page.

On 4Netplayers Rust Server, what rules and settings are in force?

No gather rate is recorded for 4Netplayers Rust Server in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.

Connecting

What steps are needed to join 4Netplayers Rust Server?

Enter client.connect 134.255.222.206:21700 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2634,gmvanilla,cs166494,ts8,^o^z

Game

gmvanillaGame mode Survival play in the vanilla format.
mp10Max players Slots: 10.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2634Protocol Your game must run protocol 2634 to join.
cs166494Build Game build: 166494.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.