Statistical profileOffline
4Netplayers Rust Server
134.255.222.201:20700 checked 35d ago
Connect to this server
1. Main points
Players now
0/ 12
0% full
7-day average
0
peak –
Rank
#15,641
top 71%
Last wipe
55d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 12 slots.
- It ranks #15,641 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 55d ago.
2. Players
Figure 1: Players on 4Netplayers Rust Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of 4Netplayers Rust Server
2000 · seed 1078846477
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 2000 |
| Seed | 1078846477 |
8. Server characteristics
Table 3: Characteristics of 4Netplayers Rust Server
What the server publishes and what was recorded
| Address | 134.255.222.201:20700 |
|---|---|
| Region | – |
| Max players | 12 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 4 Sep 2026, 03:44 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 171 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 124 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 186 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 82 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 351 / 350 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 86 on average | 249 / 700 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on 4Netplayers Rust Server?
Too few wipes of 4Netplayers Rust Server are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 55 days 12 hours.
About the server
Is 4Netplayers Rust Server up, and how well has it held up?
Last seen 35 days 5 hours ago, 4Netplayers Rust Server is offline in this release. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 13 September 2026.
What location has been recorded for 4Netplayers Rust Server?
No region is published by 4Netplayers Rust Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 134.255.222.201:20700 it is addressed.
What version of Rust has been recorded on 4Netplayers Rust Server?
This release lists 4Netplayers Rust Server on Rust network protocol 2633 and build 165217, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What population has been recorded on 4Netplayers Rust Server?
The last count for 4Netplayers Rust Server was 35 days 5 hours ago; it is offline at present.
How does 4Netplayers Rust Server compare with other servers in the rankings?
The rank for 4Netplayers Rust Server is #15,641 on seven-day player hours, in the top 71% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover 4Netplayers Rust Server?
These Rust Census lists include 4Netplayers Rust Server: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by each tag shown on 4Netplayers Rust Server?
gmvanilla (Game mode): This is vanilla survival; mp12 (Max players): The server holds 12 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): Protocol 2633 is required; a different version cannot join; cs165217 (Build): The server runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server are the tags 4Netplayers Rust Server publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map is in use on 4Netplayers Rust Server?
The procedural map on 4Netplayers Rust Server is generated by the game, measures 2,000 and carries seed 1078846477. The same size and seed produce the same map; RustMaps shows it from this page.
How is 4Netplayers Rust Server configured, and what rules does it keep?
The name of 4Netplayers Rust Server carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Connecting
What steps are needed to join 4Netplayers Rust Server?
You can open the console in Rust with F1 and enter client.connect 134.255.222.201:20700; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp12,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z
Game
gmvanilla | Game mode This is vanilla survival. |
|---|---|
mp12 | Max players The server holds 12 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2633 | Protocol Protocol 2633 is required; a different version cannot join. |
cs165217 | Build The server runs game build 165217. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.