Statistical profileOnline
Rusty Tinu - PvE [NO kill/cheat/steal/raid]
134.255.217.65:27072 checked 10m ago
Connect to this server
1. Main points
Players now
0/ 24
0% full
7-day average
0
peak 1
Rank
#9,512
top 43%
Last wipe
15d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 24 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #9,512 of all ranked servers, the top 43%, on player hours over the last seven days.
- Its current map went up 15d ago.
2. Players
Figure 1: Players on Rusty Tinu - PvE [NO kill/cheat/steal/raid]
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
11.8 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 27 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 17:57 UTC15d ago | 1 | – | running | 0 |
| Thu 1 Oct, 22:20 UTC FW27d ago | 1 | halved by day 1 | 11.8 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Rusty Tinu - PvE [NO kill/cheat/steal/raid]
4000 · seed 2147483647
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4000 |
| Seed | 2147483647 |
8. Server characteristics
Table 3: Characteristics of Rusty Tinu - PvE [NO kill/cheat/steal/raid]
What the server publishes and what was recorded
| Address | 134.255.217.65:27072 |
|---|---|
| Region | – |
| Max players | 24 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 13 Oct 2026, 17:57 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
privater (Test-) Server von Tinu1976.ch enjoy! PVE, no kill, no cheat, no steal, no raid, just enjoy hosted by ZAP-Hosting.com
10. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 254 on average | 163 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 243 on average | 291 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 107 on average | 50 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 58 on average | 68 / 200 |
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 54 on average | 34 / 300 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 49 on average | 77 / 100 |
11. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for Rusty Tinu - PvE [NO kill/cheat/steal/raid]: what is it?
The rhythm of Rusty Tinu - PvE [NO kill/cheat/steal/raid]'s wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 15 days 22 hours ago.
What should you expect on wipe day at Rusty Tinu - PvE [NO kill/cheat/steal/raid]?
Recent wipes drew an average peak of 1 players. On the latest wipe, 27 hours passed before the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 1 in those cases where it did not hold.
Server details
Is Rusty Tinu - PvE [NO kill/cheat/steal/raid] up, and how well has it held up?
At the latest check, Rusty Tinu - PvE [NO kill/cheat/steal/raid] was online. The uptime it reports puts the last restart at about 11 hours ago. 159 of 168 hours on across the last 7 full days gives an uptime of 95%. First recorded by Rust Census on 13 September 2026.
Does Rusty Tinu - PvE [NO kill/cheat/steal/raid] hold a steady frame rate and connection?
Over the last 48 hours, server fps averaged 57; the lowest reading was 42. The world carried up to 100,299 entities, including buildings, deployables and all else. The peak memory use recorded was 3,002 MB. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does Rusty Tinu - PvE [NO kill/cheat/steal/raid] run from?
No region is published by Rusty Tinu - PvE [NO kill/cheat/steal/raid]. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 134.255.217.65:27072 it is addressed.
What version of Rust has been recorded on Rusty Tinu - PvE [NO kill/cheat/steal/raid]?
This release lists Rusty Tinu - PvE [NO kill/cheat/steal/raid] on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
How many players does Rusty Tinu - PvE [NO kill/cheat/steal/raid] carry?
At counting time Rusty Tinu - PvE [NO kill/cheat/steal/raid] recorded 0 players across 24 slots. Averaged over seven days: 0 players, with a peak of 1.
How does Rusty Tinu - PvE [NO kill/cheat/steal/raid] compare with other servers in the rankings?
The rank for Rusty Tinu - PvE [NO kill/cheat/steal/raid] is #9,512 on seven-day player hours, in the top 43% of ranked servers.
Tag details
Where does Rusty Tinu - PvE [NO kill/cheat/steal/raid] appear among the Rust Census lists and filters?
These Rust Census lists include Rusty Tinu - PvE [NO kill/cheat/steal/raid]: Modded Rust servers, counted and Rust PvE servers, listed. Under these filters it comes up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on Rusty Tinu - PvE [NO kill/cheat/steal/raid]: what do they indicate?
Read by the game's server browser, Rusty Tinu - PvE [NO kill/cheat/steal/raid] publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp24 (Max players): Slots: 24; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^p (PvE): There is no player combat here; the danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server; modded (Modded): Plugins or settings alter the game on this modded server. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
What map is listed for Rusty Tinu - PvE [NO kill/cheat/steal/raid]?
The procedural map on Rusty Tinu - PvE [NO kill/cheat/steal/raid] is generated by the game, measures 4,000 and carries seed 2147483647. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is Rusty Tinu - PvE [NO kill/cheat/steal/raid] configured, and what rules does it keep?
No gather rate is given in the name of Rusty Tinu - PvE [NO kill/cheat/steal/raid]. The group cap stands at 8 players, the default for the game. pve is the game mode recorded, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What steps are needed to join Rusty Tinu - PvE [NO kill/cheat/steal/raid]?
You can open the console in Rust with F1 and enter client.connect 134.255.217.65:27072; or press Launch Rust and join on this page, and you are connected through Steam. https://tinu1976.ch is the website listed for it.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp24,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z,modded
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp24 | Max players Slots: 24. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Gameplay
^p | PvE There is no player combat here; the danger comes from the world. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
modded | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.