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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 94,751 players on 11,875 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

RustServer_14482

133.88.116.112:28015 checked 12m ago

moddedoxide
Release date
Next release
In five minutes (15:50 UTC)
Source
Live server queries
Server address
133.88.116.112:28015
First recorded
3 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak 1

Rank

#8,300

top 37%

Last wipe

12d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #8,300 of all ranked servers, the top 37%, on player hours over the last seven days.
  • Its current map went up 12d ago.

2. Players

Figure 1: Players on RustServer_14482

Players now and over time, UTC

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02040608016:0001:0010:0020:0005:0014:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12.5k5k7.5k10k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

2

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 12:04 UTC12d ago 2 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of RustServer_14482

3700 · seed 1034224783

Map of RustServer_14482

Table 2: The world

As the server publishes it

MapProcedural Map
Size3700
Seed1034224783
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of RustServer_14482

What the server publishes and what was recorded

Address133.88.116.112:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe17 Oct 2026, 12:04 UTC
Hostname–
First seen3 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average173 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average187 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average81 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average349 / 350
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 86 on average252 / 700

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for RustServer_14482: what is it?

With too few wipes of RustServer_14482 on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 12 days 3 hours ago.

What should you expect on wipe day at RustServer_14482?

The average busiest point of its recent wipes drew 2 players. 0 hours after the latest wipe, the crowd peaked.

About the server

What does the record show for the uptime and current status of RustServer_14482?

This release records RustServer_14482 as online. By its own reported uptime, it restarted about 4 days 7 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. The first sighting of it by Rust Census was on 3 October 2026.

What does the performance record of RustServer_14482 show?

Over the last 48 hours, server fps averaged 52; the lowest reading was 31. The world carried up to 76,129 entities, including buildings, deployables and all else. The peak memory use recorded was 2,987 MB. Lag, as players feel it, comes from low fps and a climbing entity count.

Which location does RustServer_14482 run from?

A region is not published by RustServer_14482. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 133.88.116.112:28015 it is addressed.

On which Rust version does RustServer_14482 operate?

The version in use on RustServer_14482 is Rust network protocol 2635 and build 167781 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Population

How many players does RustServer_14482 carry?

The present count is 0 players on RustServer_14482, out of 50 slots. This release records a seven-day average of 0 players and a peak of 1.

How does RustServer_14482 compare with other servers in the rankings?

The rank for RustServer_14482 is #8,300 on seven-day player hours, in the top 37% of ranked servers.

Tags, lists

Which Rust Census filters and lists cover RustServer_14482?

These Rust Census lists include RustServer_14482: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on RustServer_14482 carry?

gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags RustServer_14482 publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

Which map is in use on RustServer_14482?

The procedural map on RustServer_14482 is generated by the game, measures 3,700 and carries seed 1034224783. Size and seed together fix the map, so you can view it on RustMaps from this page.

What settings and rules have been listed for RustServer_14482?

No gather rate is given in the name of RustServer_14482. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.

Join details

What steps are needed to join RustServer_14482?

You can open the console in Rust with F1 and enter client.connect 133.88.116.112:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp50Max players Slots: 50.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol To connect, your game version must match protocol 2635.
cs167781Build The server runs game build 167781.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.