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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 37,258 players on 11,622 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

[Local] Build & Practice Server

133.201.143.224:28015 checked 24d ago

Release date
Next release
In five minutes (08:15 UTC)
Source
Live server queries
Server address
133.201.143.224:28015
First recorded
17 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 1

100% full

7-day average

0

peak –

Rank

#13,890

top 61%

Last wipe

27d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 100% of its 1 slots.
  • It ranks #13,890 of all ranked servers, the top 61%, on player hours over the last seven days.
  • Its current map went up 27d ago.

2. Players

Figure 1: Players on [Local] Build & Practice Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap

14.4 days

between real wipes

Wipe-day peak

1

players, last three wipes

Crowd held

0%

else halves by day 1

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Thu 1 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:00 UTC FW27d ago 1 – running 0
Thu 17 Sep, 10:05 UTC41d ago 1 halved by day 1 14.4 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of [Local] Build & Practice Server

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of [Local] Build & Practice Server

What the server publishes and what was recorded

Address133.201.143.224:28015
Region–
Max players1
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 20:00 UTC
Hostname–
First seen17 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
【南瓜】Build-TestEA · groups of 8+ · 10 on average8 / 101
Raichu Staging | F1 Spawn | Noclip | DLC UnlockedEU · groups of 8+ · 2 on average1 / 25
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 116 on average46 / 999
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 91 on average72 / 999
[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 52 on average85 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average4 / 100

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on [Local] Build & Practice Server?

The rhythm of [Local] Build & Practice Server's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 27 days 11 hours.

What should you expect on wipe day at [Local] Build & Practice Server?

Recent wipes drew an average peak of 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. If not, it dropped below half by day 1.

About the server

How reliable is [Local] Build & Practice Server, and is it online now?

The latest count records [Local] Build & Practice Server as offline, last seen 24 days 23 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 17 September 2026.

Which location does [Local] Build & Practice Server run from?

No region is given by [Local] Build & Practice Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 133.201.143.224:28015 is its address.

Which Rust version is [Local] Build & Practice Server running?

The version in use on [Local] Build & Practice Server is Rust network protocol 2634 and build 166494 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Population

What are the current player figures for [Local] Build & Practice Server?

At this release [Local] Build & Practice Server is offline, having last been seen 24 days 23 hours ago.

What position does [Local] Build & Practice Server hold in the server rankings?

The rank for [Local] Build & Practice Server is #13,890 on seven-day player hours, in the top 61% of ranked servers.

Lists and tags

Which Rust Census filters and lists cover [Local] Build & Practice Server?

Included in these Rust Census lists is [Local] Build & Practice Server: Rust build servers: listed and Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by each tag shown on [Local] Build & Practice Server?

These are the tags [Local] Build & Practice Server publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp1 (Max players): 1 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166494 (Build): Build 166494 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

What map is listed for [Local] Build & Practice Server?

[Local] Build & Practice Server runs a procedural map, which the game generates.

On [Local] Build & Practice Server, what rules and settings are in force?

The name of [Local] Build & Practice Server carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. The server runs VAC, Valve's anti-cheat.

How to join

What is the way to join [Local] Build & Practice Server?

Enter client.connect 133.201.143.224:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp1,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp1Max players 1 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs166494Build Build 166494 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.