Statistical profileOnline
[EA]Japan-Server |PvP|
EA 133.117.73.110:28015 checked 13m ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
0
peak 3
Rank
#5,495
top 25% · #362 in EA
Last wipe
13d ago
biweekly schedule
Next wipe
11h
Fri 30 Oct, 09:00 UTC
Main points
- There were 0 players on it, 0% of its 100 slots.
- Over the last seven days it averaged 0 players, with a peak of 3.
- It ranks #5,495 of all ranked servers, the top 25%, and #362 in EA, on player hours over the last seven days.
- Its current map went up 13d ago; the next wipe is expected Friday 30 October, 09:00 UTC, its biweekly schedule tag.
2. Players
Figure 1: Players on [EA]Japan-Server |PvP|
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 25% of all ranked servers, top 67% in EA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Friday 30 October, 09:00 UTC, in 11h. Its biweekly schedule tag · low confidence
Usual gap
14.9 days
between real wipes
On rhythm
100%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Crowd held
0%
else halves by day 1
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 11h | Fri 30 Oct, 09:00 UTC | Own schedule |
| 6d 21h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 14d 11h | Fri 13 Nov, 09:00 UTC | Own schedule |
| 28d 11h | Fri 27 Nov, 09:00 UTC | Own schedule |
| 34d 21h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 42d 11h | Fri 11 Dec, 09:00 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 24 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 09:00 UTC13d ago | 2 | – | running | 0 |
| Thu 1 Oct, 18:55 UTC FW28d ago | 4 | halved by day 1 | 14.6 days | 0 |
| Wed 16 Sep, 13:05 UTC43d ago | 0 | – | 15.2 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of [EA]Japan-Server |PvP|
What the server publishes and what was recorded
| Address | 133.117.73.110:28015 |
|---|---|
| Region | EA |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | biweekly |
| Last wipe | 16 Oct 2026, 09:00 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [JP]初心者PVPサーバー|RaidTime・ Events | EA · groups of 10+ · biweekly · 14 on average | 0 / 100 |
| 瞌睡熊『5倍10废|10.30|萌新首选|无权限』 | EA · groups of 8+ · biweekly · 4 on average | 1 / 100 |
| [JP/PvE][BPリサーチ]MatoyServer初しん者〇 | EA · groups of 8+ · biweekly · 2 on average | 1 / 50 |
| [JPN] Apple Server | PvP | Vanilla | 2Weekly | EA · groups of 8+ · biweekly · 2 on average | 1 / 50 |
| cczsbwd/solo/独狼/原倍半月清/月图/公益服 | EA · no group limit · biweekly · 2 on average | 1 / 50 |
| Rustoria.co - SEA Medium | EA · groups of 16+ · biweekly · 77 on average | 133 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on [EA]Japan-Server |PvP|?
Too few wipes of [EA]Japan-Server |PvP| are recorded to confirm its schedule, so its tag is followed by the prediction. On Friday 30 October at 09:00 UTC the next wipe is expected. This world was generated 13 days 12 hours ago. Every two weeks, according to the schedule published in its tags, a wipe occurs.
What should you expect on wipe day at [EA]Japan-Server |PvP|?
An average of 2 players attended at peak across recent wipes. 24 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. If not, it dropped below half by day 1.
Server details
How reliable is [EA]Japan-Server |PvP|, and is it online now?
This release records [EA]Japan-Server |PvP| as online. About 11 hours ago is when it last restarted, according to the uptime it reports. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. The first sighting of it by Rust Census was on 13 September 2026.
How well does [EA]Japan-Server |PvP| perform?
The figures for the last 48 hours give an average of 106 server fps and a minimum of 52. The world carried up to 101,145 entities, including buildings, deployables and all else. Memory use reached 3,186 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
What location has been recorded for [EA]Japan-Server |PvP|?
With its EA tag, [EA]Japan-Server |PvP| lists itself in Asia. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 133.117.73.110:28015 it is addressed.
What version of Rust has been recorded on [EA]Japan-Server |PvP|?
This release lists [EA]Japan-Server |PvP| on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Population
What are the current player figures for [EA]Japan-Server |PvP|?
At counting time [EA]Japan-Server |PvP| recorded 0 players across 100 slots. Averaged over seven days: 0 players, with a peak of 3. The busiest hour in the last 48 hours was 05:00 UTC, with an average of 1 players.
How does [EA]Japan-Server |PvP| compare with other servers in the rankings?
For seven-day player hours [EA]Japan-Server |PvP| is ranked #5,495 and #362 in Asia, placing it in the top 25% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry [EA]Japan-Server |PvP|?
These Rust Census lists include [EA]Japan-Server |PvP|: Modded Rust servers, counted. Under these filters it comes up on the server list: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
The tags on [EA]Japan-Server |PvP|: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): Slots: 100; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^b (Biweekly): A wipe is run once a fortnight; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings; EA (East Asia): East Asia is the region under which the browser lists it are the tags [EA]Japan-Server |PvP| publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
What map is listed for [EA]Japan-Server |PvP|?
[EA]Japan-Server |PvP| runs a procedural map of size 4,096 with seed 1337, generated by the game. Because one size and seed give one map, RustMaps can display it from this page. Recorded under map name: Custom Map.
What settings and rules have been listed for [EA]Japan-Server |PvP|?
The name of [EA]Japan-Server |PvP| carries no gather rate. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
How to join
What is the way to join [EA]Japan-Server |PvP|?
Enter client.connect 133.117.73.110:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. This release lists its website as https://discord.com/invite/473S8yCnC7.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,^b,EA,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players Slots: 100. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Wipe schedule
^b | Biweekly A wipe is run once a fortnight. |
|---|
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Region
EA | East Asia East Asia is the region under which the browser lists it. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.