Statistical profileOffline
Evolution Project
131.196.198.143:28035 checked 19d ago
Connect to this server
1. Main points
Players now
0/ ?
7-day average
0
peak –
Rank
#14,792
top 67%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it.
- It ranks #14,792 of all ranked servers, the top 67%, on player hours over the last seven days.
- Its current map went up 27d ago.
2. Players
Figure 1: Players on Evolution Project
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
2
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 01:48 UTC27d ago | 2 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Evolution Project
Table 2: The world
As the server publishes it
| Map | discord.gg/evolutionpve |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Evolution Project
What the server publishes and what was recorded
| Address | 131.196.198.143:28035 |
|---|---|
| Region | – |
| Max players | – |
| Group limit | 15 max |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 01:48 UTC |
| Hostname | – |
| First seen | 14 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 61 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 128 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 119 on average | 107 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 36 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 92 on average | 114 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 347 / 350 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Evolution Project?
With too few wipes of Evolution Project on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 27 days 19 hours ago.
What should you expect on wipe day at Evolution Project?
An average of 2 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 1 hours after it began.
Server details
What does the record show for the uptime and current status of Evolution Project?
The latest count records Evolution Project as offline, last seen 19 days 22 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 14 September 2026.
In which location is Evolution Project based?
A region is not published by Evolution Project. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 131.196.198.143:28035 it is addressed.
Which Rust version is Evolution Project running?
Rust network protocol 2634 and build 166652 on Linux is the version Evolution Project runs. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What are the current player figures for Evolution Project?
The last count for Evolution Project was 19 days 22 hours ago; it is offline at present.
In the rankings of Rust servers, where is Evolution Project placed?
For seven-day player hours, Evolution Project is ranked #14,792, placing it in the top 67% of all ranked servers.
Lists and tags
Which Rust Census filters and lists cover Evolution Project?
These Rust Census lists include Evolution Project: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is meant by each tag shown on Evolution Project?
These are the tags Evolution Project publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp0 (Max players): Slots: 0; ts15 (Group limit): No team may hold more than 15; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, is installed. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
On Evolution Project, what rules and settings are in force?
No gather rate is recorded for Evolution Project in its name. No group exceeds 15 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Carbon plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What steps are needed to join Evolution Project?
Enter client.connect 131.196.198.143:28035 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp0,ptrak,$r?,v2634,gmrust,cs166652,ts15,^z,^y
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp0 | Max players Slots: 0. |
ts15 | Group limit No team may hold more than 15. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs166652 | Build Game build: 166652. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.