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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 96,345 players on 11,873 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Rust Devblog 240

13.143.172.30:28015 checked 23d ago

modded
Release date
Next release
In five minutes (13:05 UTC)
Source
Live server queries
Server address
13.143.172.30:28015
First recorded
6 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak –

Rank

#15,987

top 71%

Last wipe

23d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
  • It ranks #15,987 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 23d ago.

2. Players

Figure 1: Players on Rust Devblog 240

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 11:14 UTC23d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Rust Devblog 240

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Rust Devblog 240

What the server publishes and what was recorded

Address13.143.172.30:28015
Region–
Max players50
Group limitnot published
Wipe schedule–
Last wipe6 Oct 2026, 11:28 UTC
Hostname–
First seen6 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average162 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average187 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average83 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average256 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average350 / 350

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for Rust Devblog 240: what is it?

With too few wipes of Rust Devblog 240 on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 23 days 4 hours.

On Rust Devblog 240, what happens on wipe day?

Recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd peaked.

Server record

What does the record show for the uptime and current status of Rust Devblog 240?

Rust Devblog 240 is offline at the time of this release; it was last seen 23 days 3 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 6 October 2026.

Which location does Rust Devblog 240 run from?

No region is given by Rust Devblog 240. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 13.143.172.30:28015 it is addressed.

Which Rust version is Rust Devblog 240 running?

The version in use on Rust Devblog 240 is Rust network protocol 2283 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

What population has been recorded on Rust Devblog 240?

The last count for Rust Devblog 240 was 23 days 3 hours ago; it is offline at present.

How does Rust Devblog 240 compare with other servers in the rankings?

For seven-day player hours, Rust Devblog 240 is ranked #15,987, placing it in the top 71% of all ranked servers.

Tag details

Which Rust Census filters and lists cover Rust Devblog 240?

Included in these Rust Census lists is Rust Devblog 240: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded.

Which meanings do the tags on Rust Devblog 240 carry?

These are the tags Rust Devblog 240 publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): 50 slots are available; v2283 (Protocol): Your game must run protocol 2283 to join; ptrak (Networking): RakNet is used, the standard network layer of the game; oxide (Oxide): Plugins are handled by Oxide (uMod) on this server; modded (Modded): Plugins or settings alter the game on this modded server; hd53cb39f (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag; stok (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

What map is listed for Rust Devblog 240?

Rust Devblog 240 runs a procedural map, which the game generates.

How is Rust Devblog 240 configured, and what rules does it keep?

No gather rate is recorded for Rust Devblog 240 in its name. A group limit is not published for this server. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Anti-cheat is inactive: VAC, Valve's system, is off.

Join details

What is the way to join Rust Devblog 240?

You can open the console in Rust with F1 and enter client.connect 13.143.172.30:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,v2283,hd53cb39f,stok,gmrust,oxide,modded

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp50Max players 50 slots are available.
v2283Protocol Your game must run protocol 2283 to join.
ptrakNetworking RakNet is used, the standard network layer of the game.

Mods and access

oxideOxide Plugins are handled by Oxide (uMod) on this server.
moddedModded Plugins or settings alter the game on this modded server.

Other

hd53cb39fCustom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag.
stokCustom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.