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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 60,289 players on 11,750 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Local Dev Server

13.143.167.43:28015 checked 5d ago

moddedoxide
Release date
Next release
In five minutes (21:00 UTC)
Source
Live server queries
Server address
13.143.167.43:28015
First recorded
22 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 5

20% full

7-day average

1

peak 1

Rank

#14,057

top 63%

Last wipe

24d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 20% of its 5 slots.
  • Over the last seven days it averaged 1 players, with a peak of 1.
  • It ranks #14,057 of all ranked servers, the top 63%, on player hours over the last seven days.
  • Its current map went up 24d ago.

2. Players

Figure 1: Players on Local Dev Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct25 Oct26 Oct27 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Local Dev Server

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Local Dev Server

What the server publishes and what was recorded

Address13.143.167.43:28015
Region–
Max players5
Group limit8, the default
Wipe schedule–
Last wipe3 Oct 2026, 19:49 UTC
Hostname–
First seen22 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 163 on average74 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 113 on average84 / 225
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average31 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average77 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average17 / 1000

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on Local Dev Server?

Too few wipes of Local Dev Server are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 24 days 3 hours.

Server record

What does the record show for the uptime and current status of Local Dev Server?

Local Dev Server is offline at the time of this release; it was last seen 5 days 2 hours ago. A total of 0 of 96 hours were up over 4 full days, which is 0% of the time. First recorded by Rust Census on 22 October 2026.

What location has been recorded for Local Dev Server?

No region is published by Local Dev Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 13.143.167.43:28015 is its address.

What version of Rust has been recorded on Local Dev Server?

The version in use on Local Dev Server is Rust network protocol 2635 and build 168909 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

What are the current player figures for Local Dev Server?

Local Dev Server is offline at present; its last recording was 5 days 2 hours ago. This release records a seven-day average of 1 players and a peak of 1.

What position does Local Dev Server hold in the server rankings?

The rank for Local Dev Server is #14,057 on seven-day player hours, in the top 63% of ranked servers.

Tags, lists

On Rust Census, which lists and filters carry Local Dev Server?

These Rust Census lists include Local Dev Server: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by each tag shown on Local Dev Server?

Read by the game's server browser, Local Dev Server publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp5 (Max players): Slots: 5; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

Which map is in use on Local Dev Server?

Local Dev Server runs a procedural map, which the game generates.

How is Local Dev Server configured, and what rules does it keep?

No gather rate is recorded for Local Dev Server in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. The server does not run VAC, Valve's anti-cheat.

How to join

What is the way to join Local Dev Server?

You can open the console in Rust with F1 and enter client.connect 13.143.167.43:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp5Max players Slots: 5.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build The server runs game build 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.