Statistical profileOnline
Curfew | South Africa 10x PVP/PVE
129.232.216.154:28015 checked 13m ago
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1. Main points
Players now
0/ 40
0% full
7-day average
0
peak 3
Rank
#5,491
top 25%
Last wipe
12d ago
biweekly schedule
Next wipe
1d 8h
Thu 29 Oct, 18:59 UTC
Main points
- There were 0 players on it, 0% of its 40 slots.
- Over the last seven days it averaged 0 players, with a peak of 3.
- It ranks #5,491 of all ranked servers, the top 25%, on player hours over the last seven days.
- Its current map went up 12d ago; the next wipe is expected Thursday 29 October, 18:59 UTC, its biweekly schedule tag.
2. Players
Figure 1: Players on Curfew | South Africa 10x PVP/PVE
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Thursday 29 October, 18:59 UTC, in 1d 8h. Its biweekly schedule tag · low confidence
Usual gap
13 days
between real wipes
On rhythm
100%
of its recent wipes
Wipe-day peak
4
players, last three wipes
Crowd held
50%
else halves by day 5
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 1d 8h | Thu 29 Oct, 18:59 UTC | Own schedule |
| 8d 8h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 15d 8h | Thu 12 Nov, 18:59 UTC | Own schedule |
| 29d 8h | Thu 26 Nov, 18:59 UTC | Own schedule |
| 36d 8h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 43d 8h | Thu 10 Dec, 18:59 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 6, 37 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 18:59 UTC12d ago | 6 | – | running | 0 |
| Thu 1 Oct, 17:59 UTC FW26d ago | 3 | halved by day 5 | 14 days | 1 |
| Sat 19 Sep, 18:33 UTC38d ago | 3 | held half | 12 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Curfew | South Africa 10x PVP/PVE
3500 · seed 1005898274
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3500 |
| Seed | 1005898274 |
8. Server characteristics
Table 4: Characteristics of Curfew | South Africa 10x PVP/PVE
What the server publishes and what was recorded
| Address | 129.232.216.154:28015 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | biweekly |
| Last wipe | 15 Oct 2026, 18:59 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Curfew | Calm Before the Storm | 10x Modded | Bi-Weekly Wipes | PvE & PvP | Custom Raid Hours | Full Chaos! Build. Gather. Survive. When the curfew ends… the storm begins.
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Intoxicated ZA 10x - 27 Oct - Just wiped | AF · groups of 8+ · 10x · 10 on average | 13 / 50 |
| Nexis ZA 10x - PVP | KITS | EVENTS | AF · groups of 8+ · 10x · weekly · 1 on average | 2 / 125 |
| HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] | EU · groups of 8+ · 10x · biweekly · 77 on average | 67 / 150 |
| HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] | OC · groups of 8+ · 10x · biweekly · 68 on average | 79 / 150 |
| PROSTOJ CLASSIC #5 [X10|SKINS] | EU · groups of 100+ · 10x · biweekly · 10 on average | 14 / 100 |
| Intoxicated ZA Vanilla 1 - 15 Oct | AF · groups of 8+ · biweekly · 8 on average | 2 / 100 |
11. Quick answers
From the figures on this page.
Wipe details
When does Curfew | South Africa 10x PVP/PVE wipe, and how often?
Too few wipes of Curfew | South Africa 10x PVP/PVE are recorded to confirm its schedule, so its tag is followed by the prediction. On Thursday 29 October at 18:59 UTC the next wipe is expected. This world was generated 12 days 15 hours ago. Every two weeks, according to the schedule published in its tags, a wipe occurs.
How is wipe day run on Curfew | South Africa 10x PVP/PVE?
The average busiest point of its recent wipes drew 4 players. The peak of the latest wipe's crowd came 37 hours after it began. Half that peak was held until the next wipe in 50% of its recent wipes. The fall below half came by day 5 in those cases where it did not hold.
Server record
What does the record show for the uptime and current status of Curfew | South Africa 10x PVP/PVE?
At the latest check, Curfew | South Africa 10x PVP/PVE was online. About 6 hours ago is when it last restarted, according to the uptime it reports. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. The first sighting of it by Rust Census was on 13 September 2026.
What does the performance record of Curfew | South Africa 10x PVP/PVE show?
Over the last 48 hours, server fps averaged 89; the lowest reading was 68. The world carried up to 79,322 entities, including buildings, deployables and all else. Up to 2,801 MB of memory was used. Players feel low fps and a rising entity count as lag.
In which location is Curfew | South Africa 10x PVP/PVE based?
Pointing to Africa is Curfew | South Africa 10x PVP/PVE's name, though no region tag is published. Rust Census does not look up where the machine stands; it shows where a server says it is. At 129.232.216.154:28015 it is addressed.
What version of Rust has been recorded on Curfew | South Africa 10x PVP/PVE?
This release lists Curfew | South Africa 10x PVP/PVE on Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What are the current player figures for Curfew | South Africa 10x PVP/PVE?
The present count is 0 players on Curfew | South Africa 10x PVP/PVE, out of 40 slots. This release records a seven-day average of 0 players and a peak of 3. Over the past 48 hours the highest average fell at 17:00 UTC: 1 players.
What position does Curfew | South Africa 10x PVP/PVE hold in the server rankings?
The rank for Curfew | South Africa 10x PVP/PVE is #5,491 on seven-day player hours, in the top 25% of ranked servers.
Tags, lists
Which Rust Census filters and lists cover Curfew | South Africa 10x PVP/PVE?
The Rust Census lists that Curfew | South Africa 10x PVP/PVE fits are: 10x Rust servers, counted and Modded Rust servers, counted. It appears under these filters on the server list: Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.
The tags on Curfew | South Africa 10x PVP/PVE: what do they indicate?
These are the tags Curfew | South Africa 10x PVP/PVE publishes for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^b (Biweekly): A wipe is run once a fortnight; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
What map is listed for Curfew | South Africa 10x PVP/PVE?
Curfew | South Africa 10x PVP/PVE runs a procedural map of size 3,500 with seed 1005898274, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
On Curfew | South Africa 10x PVP/PVE, what rules and settings are in force?
Curfew | South Africa 10x PVP/PVE carries a 10x gather rate, as stated in its name. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
How to join
What is the way to join Curfew | South Africa 10x PVP/PVE?
You can open the console in Rust with F1 and enter client.connect 129.232.216.154:28015; or press Launch Rust and join on this page, and you are connected through Steam.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2635,^b,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp40 | Max players Slots: 40. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Wipe schedule
^b | Biweekly A wipe is run once a fortnight. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.