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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 58,743 players on 11,691 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Curfew | South Africa 10x PVP/PVE

129.232.216.154:28015 checked 13m ago

10x biweekly wipes moddedoxide
Release date
Next release
In five minutes (10:40 UTC)
Source
Live server queries
Server address
129.232.216.154:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 40

0% full

7-day average

0

peak 3

Rank

#5,491

top 25%

Last wipe

12d ago

biweekly schedule

Next wipe

1d 8h

Thu 29 Oct, 18:59 UTC

Main points

  • There were 0 players on it, 0% of its 40 slots.
  • Over the last seven days it averaged 0 players, with a peak of 3.
  • It ranks #5,491 of all ranked servers, the top 25%, on player hours over the last seven days.
  • Its current map went up 12d ago; the next wipe is expected Thursday 29 October, 18:59 UTC, its biweekly schedule tag.

2. Players

Figure 1: Players on Curfew | South Africa 10x PVP/PVE

Players now and over time, UTC

AveragePeak
00.511.5211:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020011:0020:0005:0015:0000:0009:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfrom its schedule tag

Next wipe Thursday 29 October, 18:59 UTC, in 1d 8h. Its biweekly schedule tag · low confidence

Usual gap

13 days

between real wipes

On rhythm

100%

of its recent wipes

Wipe-day peak

4

players, last three wipes

Crowd held

50%

else halves by day 5

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
1d 8hThu 29 Oct, 18:59 UTCOwn schedule
8d 8hThu 5 Nov, 19:00 UTCForce wipe FW
15d 8hThu 12 Nov, 18:59 UTCOwn schedule
29d 8hThu 26 Nov, 18:59 UTCOwn schedule
36d 8hThu 3 Dec, 19:00 UTCForce wipe FW
43d 8hThu 10 Dec, 18:59 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Thu 15 OctThu 1 OctSat 19 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 37 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:59 UTC12d ago 6 – running 0
Thu 1 Oct, 17:59 UTC FW26d ago 3 halved by day 5 14 days 1
Sat 19 Sep, 18:33 UTC38d ago 3 held half 12 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Curfew | South Africa 10x PVP/PVE

3500 · seed 1005898274

Map of Curfew | South Africa 10x PVP/PVE

Table 3: The world

As the server publishes it

MapProcedural Map
Size3500
Seed1005898274
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of Curfew | South Africa 10x PVP/PVE

What the server publishes and what was recorded

Address129.232.216.154:28015
Region–
Max players40
Group limit8, the default
Wipe schedulebiweekly
Last wipe15 Oct 2026, 18:59 UTC
Hostname–
First seen13 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

Curfew | Calm Before the Storm | 10x Modded | Bi-Weekly Wipes | PvE & PvP | Custom Raid Hours | Full Chaos! Build. Gather. Survive. When the curfew ends… the storm begins.

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Intoxicated ZA 10x - 27 Oct - Just wipedAF · groups of 8+ · 10x · 10 on average13 / 50
Nexis ZA 10x - PVP | KITS | EVENTSAF · groups of 8+ · 10x · weekly · 1 on average2 / 125
HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]EU · groups of 8+ · 10x · biweekly · 77 on average67 / 150
HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]OC · groups of 8+ · 10x · biweekly · 68 on average79 / 150
PROSTOJ CLASSIC #5 [X10|SKINS]EU · groups of 100+ · 10x · biweekly · 10 on average14 / 100
Intoxicated ZA Vanilla 1 - 15 OctAF · groups of 8+ · biweekly · 8 on average2 / 100

11. Quick answers

From the figures on this page.

Wipe details

When does Curfew | South Africa 10x PVP/PVE wipe, and how often?

Too few wipes of Curfew | South Africa 10x PVP/PVE are recorded to confirm its schedule, so its tag is followed by the prediction. On Thursday 29 October at 18:59 UTC the next wipe is expected. This world was generated 12 days 15 hours ago. Every two weeks, according to the schedule published in its tags, a wipe occurs.

How is wipe day run on Curfew | South Africa 10x PVP/PVE?

The average busiest point of its recent wipes drew 4 players. The peak of the latest wipe's crowd came 37 hours after it began. Half that peak was held until the next wipe in 50% of its recent wipes. The fall below half came by day 5 in those cases where it did not hold.

Server record

What does the record show for the uptime and current status of Curfew | South Africa 10x PVP/PVE?

At the latest check, Curfew | South Africa 10x PVP/PVE was online. About 6 hours ago is when it last restarted, according to the uptime it reports. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. The first sighting of it by Rust Census was on 13 September 2026.

What does the performance record of Curfew | South Africa 10x PVP/PVE show?

Over the last 48 hours, server fps averaged 89; the lowest reading was 68. The world carried up to 79,322 entities, including buildings, deployables and all else. Up to 2,801 MB of memory was used. Players feel low fps and a rising entity count as lag.

In which location is Curfew | South Africa 10x PVP/PVE based?

Pointing to Africa is Curfew | South Africa 10x PVP/PVE's name, though no region tag is published. Rust Census does not look up where the machine stands; it shows where a server says it is. At 129.232.216.154:28015 it is addressed.

What version of Rust has been recorded on Curfew | South Africa 10x PVP/PVE?

This release lists Curfew | South Africa 10x PVP/PVE on Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

What are the current player figures for Curfew | South Africa 10x PVP/PVE?

The present count is 0 players on Curfew | South Africa 10x PVP/PVE, out of 40 slots. This release records a seven-day average of 0 players and a peak of 3. Over the past 48 hours the highest average fell at 17:00 UTC: 1 players.

What position does Curfew | South Africa 10x PVP/PVE hold in the server rankings?

The rank for Curfew | South Africa 10x PVP/PVE is #5,491 on seven-day player hours, in the top 25% of ranked servers.

Tags, lists

Which Rust Census filters and lists cover Curfew | South Africa 10x PVP/PVE?

The Rust Census lists that Curfew | South Africa 10x PVP/PVE fits are: 10x Rust servers, counted and Modded Rust servers, counted. It appears under these filters on the server list: Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.

The tags on Curfew | South Africa 10x PVP/PVE: what do they indicate?

These are the tags Curfew | South Africa 10x PVP/PVE publishes for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^b (Biweekly): A wipe is run once a fortnight; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

What map is listed for Curfew | South Africa 10x PVP/PVE?

Curfew | South Africa 10x PVP/PVE runs a procedural map of size 3,500 with seed 1005898274, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

On Curfew | South Africa 10x PVP/PVE, what rules and settings are in force?

Curfew | South Africa 10x PVP/PVE carries a 10x gather rate, as stated in its name. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.

How to join

What is the way to join Curfew | South Africa 10x PVP/PVE?

You can open the console in Rust with F1 and enter client.connect 129.232.216.154:28015; or press Launch Rust and join on this page, and you are connected through Steam.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp40,ptrak,$r?,v2635,^b,gmvanilla,cs168909,ts8,^o^z

Game

gmvanillaGame mode The mode is vanilla survival.
mp40Max players Slots: 40.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Game build: 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Wipe schedule

^bBiweekly A wipe is run once a fortnight.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.