Statistical profileOnline
Intoxicated ZA Vanilla 1 - 15 Oct
160.115.2.3:27101 checked 3h ago
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1. Main points
Players now
4/ 100
4% full
7-day average
7
peak 26
Rank
#1,153
top 5%
Last wipe
13d ago
biweekly schedule
Next wipe
7d 22h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 4 players on it, 4% of its 100 slots.
- Over the last seven days it averaged 7 players, with a peak of 26.
- It ranks #1,153 of all ranked servers, the top 5%, on player hours over the last seven days.
- Its current map went up 13d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on Intoxicated ZA Vanilla 1 - 15 Oct
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence
Usual gap
28 days
between real wipes
On rhythm
100%
of its recent wipes
Wipe-day peak
82
players, last three wipes
Crowd held
0%
else halves by day 5
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 22h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 14d 19h | Thu 12 Nov, 15:29 UTC | Own schedule |
| 35d 22h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 42d 19h | Thu 10 Dec, 15:29 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 80, 4 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 15:29 UTC13d ago | 80 | – | running | 17 |
| Thu 1 Oct, 17:59 UTC FW27d ago | 65 | halved by day 5 | 13.9 days | 5 |
| Thu 17 Sep, 15:26 UTC41d ago | 101+17 queue | halved by day 5 | 14.1 days | 6 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Intoxicated ZA Vanilla 1 - 15 Oct
3800 · seed 1155153760
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3800 |
| Seed | 1155153760 |
| Custom map | Download |
8. Server characteristics
Table 4: Characteristics of Intoxicated ZA Vanilla 1 - 15 Oct
What the server publishes and what was recorded
| Address | 160.115.2.3:27101 |
|---|---|
| Region | – · af |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | biweekly |
| Last wipe | 15 Oct 2026, 15:29 UTC |
| Hostname | v1.za.intoxicated.games |
| First seen | 13 Sep 2026 |
9. Operator
Hostnameintoxicated.games
Table 5: Other servers of this operator
The busiest servers publishing a intoxicated.games hostname
| Server | Status | Players |
|---|---|---|
| Intoxicated ZA Vanilla 3 - 01 Oct | Online | 25 / 150 |
| Intoxicated ZA 10x - 27 Oct - Just wiped | Online | 24 / 50 |
| Intoxicated ZA Solo/Duo/Trio 2x - 22 Oct | Online | 24 / 150 |
| Intoxicated EU Solo/Duo/Trio 2x - 22 Oct | Online | 2 / 100 |
| Intoxicated EU Vanilla 1 - 15 Oct | Online | 1 / 100 |
| Intoxicated ZA Solo/Duo/Trio 2x - Moved to new server | Online | 0 / 1 |
| Intoxicated NG Sandbox - Creative | Build | Noclip | Offline | 0 / 50 |
8 servers publish a intoxicated.games hostname.
10. Similar servers
Table 6: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ServerZ Rust Monthly ZA | AF · groups of 8+ · monthly · 1 on average | 2 / 50 |
| Voodoo ZA | AF · groups of 8+ · monthly · 1 on average | 4 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 254 on average | 255 / 300 |
| Rustafied.com - EU Medium - Large | EU · groups of 16+ · biweekly · 136 on average | 62 / 100 |
| Rustopia.gg - US Medium | NA · groups of 12+ · biweekly · 103 on average | 35 / 200 |
| Rusty Moose |US Biweekly| | NA · groups of 12+ · biweekly · 72 on average | 16 / 200 |
11. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for Intoxicated ZA Vanilla 1 - 15 Oct: what is it?
The wipe rhythm of Intoxicated ZA Vanilla 1 - 15 Oct is every 4 weeks on Thursday at 15:29 UTC. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. 13 days 4 hours have passed since this world was made. Its tags carry a wipe schedule of every two weeks.
On Intoxicated ZA Vanilla 1 - 15 Oct, what happens on wipe day?
An average of 82 players attended at peak across recent wipes. 4 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half came by day 5 in those cases where it did not hold.
About the server
Is Intoxicated ZA Vanilla 1 - 15 Oct up, and how well has it held up?
This release records Intoxicated ZA Vanilla 1 - 15 Oct as online. By its own reported uptime, it restarted about 2 days 11 hours ago. 168 of 168 hours on across the last 7 full days gives an uptime of 100%. It was first seen by Rust Census on 13 September 2026.
What does the performance record of Intoxicated ZA Vanilla 1 - 15 Oct show?
Average server fps over the last 48 hours was 254, with a low of 239. The world carried up to 99,252 entities, including buildings, deployables and all else. Up to 5,032 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does Intoxicated ZA Vanilla 1 - 15 Oct run from?
Pointing to Africa is Intoxicated ZA Vanilla 1 - 15 Oct's name, though no region tag is published, and its region code is af. Rust Census does not look up where the machine stands; it shows where a server says it is. 160.115.2.3:27101 is its address.
On which Rust version does Intoxicated ZA Vanilla 1 - 15 Oct operate?
Rust network protocol 2635 and build 168909 on Linux is the version Intoxicated ZA Vanilla 1 - 15 Oct runs. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What are the current player figures for Intoxicated ZA Vanilla 1 - 15 Oct?
The present count is 4 players on Intoxicated ZA Vanilla 1 - 15 Oct, out of 100 slots. This release records a seven-day average of 7 players and a peak of 26. Over the past 48 hours the highest average fell at 16:00 UTC: 6 players.
What position does Intoxicated ZA Vanilla 1 - 15 Oct hold in the server rankings?
The rank for Intoxicated ZA Vanilla 1 - 15 Oct is #1,153 on seven-day player hours, in the top 5% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover Intoxicated ZA Vanilla 1 - 15 Oct?
The Rust Census lists that Intoxicated ZA Vanilla 1 - 15 Oct fits are: Community servers and Vanilla Rust servers. Under these filters it comes up on the server list: Region: Africa; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Which operator runs Intoxicated ZA Vanilla 1 - 15 Oct?
A intoxicated.games hostname is published by Intoxicated ZA Vanilla 1 - 15 Oct and by 7 other servers we track, so the same operator most likely runs them.
Which meanings do the tags on Intoxicated ZA Vanilla 1 - 15 Oct carry?
These are the tags Intoxicated ZA Vanilla 1 - 15 Oct publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptnone (Networking): This server uses the network layer 'none'; $raf (Region code): The region code recorded is af; ^b (Biweekly): The wipe interval is two weeks; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; rustmaps (Custom tag): An owner or a plugin added this tag; it is not one of the standard Rust tags; stok (Custom tag): An owner or a plugin added this tag; it is not one of the standard Rust tags. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map has been recorded for Intoxicated ZA Vanilla 1 - 15 Oct?
Intoxicated ZA Vanilla 1 - 15 Oct carries a custom map, size 3,800. You can download it from this page, as the file is published.
How is Intoxicated ZA Vanilla 1 - 15 Oct configured, and what rules does it keep?
No gather rate is given in the name of Intoxicated ZA Vanilla 1 - 15 Oct. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. Its own label is vanilla: no rates, kits or rules are changed; this is the game as Facepunch ships it. The server runs VAC, Valve's anti-cheat.
Connecting
How can you connect to Intoxicated ZA Vanilla 1 - 15 Oct?
You can open the console in Rust with F1 and enter client.connect 160.115.2.3:27101; or press Launch Rust and join on this page, and you are connected through Steam. This release lists its website as https://discord.com/invite/ChTFh5w.
12. Server tags
What each tag this server publishes means: a glossary.
Published asgmrust,ptnone,cs168909,$raf,^b,^v,ts8,rustmaps,mp100,v2635,stok,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players Slots: 100. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptnone | Networking This server uses the network layer 'none'. |
$raf | Region code The region code recorded is af. |
Wipe schedule
^b | Biweekly The wipe interval is two weeks. |
|---|
Difficulty
^v | Vanilla No rates, kits or rules are changed; this is the game as Facepunch ships it. |
|---|
Other
rustmaps | Custom tag An owner or a plugin added this tag; it is not one of the standard Rust tags. |
|---|---|
stok | Custom tag An owner or a plugin added this tag; it is not one of the standard Rust tags. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.