Statistical profileOffline
Local AUX1 Test Server
125.236.230.198:28115 checked 33d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#16,546
top 71%
Last wipe
34d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #16,546 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 34d ago.
2. Players
Figure 1: Players on Local AUX1 Test Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
3 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 05:33 UTC34d ago | 1 | – | running | 1 |
| Tue 22 Sep, 05:56 UTC37d ago | 1 | held half | 3 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Local AUX1 Test Server
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Local AUX1 Test Server
What the server publishes and what was recorded
| Address | 125.236.230.198:28115 |
|---|---|
| Region | – · au1 |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 25 Sep 2026, 05:33 UTC |
| Hostname | – |
| First seen | 19 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 28 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 120 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 121 on average | 46 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 14 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 48 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 210 / 260 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for Local AUX1 Test Server: what is it?
With too few wipes of Local AUX1 Test Server on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 34 days 18 hours ago.
How is wipe day run on Local AUX1 Test Server?
An average of 1 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
About the server
How reliable is Local AUX1 Test Server, and is it online now?
Last seen 33 days 22 hours ago, Local AUX1 Test Server is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 19 September 2026.
What location has been recorded for Local AUX1 Test Server?
No region is given by Local AUX1 Test Server, and its region code is au1. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 125.236.230.198:28115 it is addressed.
Which Rust version is Local AUX1 Test Server running?
This release lists Local AUX1 Test Server on Rust network protocol 2633 and build 165211, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Population
What are the current player figures for Local AUX1 Test Server?
The last count for Local AUX1 Test Server was 33 days 22 hours ago; it is offline at present.
How does Local AUX1 Test Server compare with other servers in the rankings?
For seven-day player hours, Local AUX1 Test Server is ranked #16,546, placing it in the top 71% of all ranked servers.
Lists and tags
Which Rust Census filters and lists cover Local AUX1 Test Server?
The Rust Census lists that Local AUX1 Test Server fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
The tags on Local AUX1 Test Server: what do they indicate?
gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): To connect, your game version must match protocol 2633; cs165211 (Build): Game build: 165211; ptrak (Networking): RakNet is used, the standard network layer of the game; $rau1 (Region code): au1 is the region code this server carries; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here are the tags Local AUX1 Test Server publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map is in use on Local AUX1 Test Server?
A procedural map runs on Local AUX1 Test Server, generated by the game.
How is Local AUX1 Test Server configured, and what rules does it keep?
No gather rate is given in the name of Local AUX1 Test Server. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Carbon plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
Join details
How can you connect to Local AUX1 Test Server?
Enter client.connect 125.236.230.198:28115 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$rau1,v2633,gmrust,cs165211,ts8,^z,^y
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players The server holds 10 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2633 | Protocol To connect, your game version must match protocol 2633. |
cs165211 | Build Game build: 165211. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$rau1 | Region code au1 is the region code this server carries. |
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.