Statistical profileOffline
Sam's Zombie outbreak test server
122.59.37.218:28015 checked 6d ago
Connect to this server
1. Main points
Players now
1/ 20
5% full
7-day average
1
peak 1
Rank
#10,275
top 46%
Last wipe
19d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 5% of its 20 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #10,275 of all ranked servers, the top 46%, on player hours over the last seven days.
- Its current map went up 19d ago.
2. Players
Figure 1: Players on Sam's Zombie outbreak test server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Sam's Zombie outbreak test server
What the server publishes and what was recorded
| Address | 122.59.37.218:28015 |
|---|---|
| Region | – |
| Max players | 20 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 9 Oct 2026, 23:32 UTC |
| Hostname | – |
| First seen | 9 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 146 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 123 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 188 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 78 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 10 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 20 / 1000 |
10. Quick answers
From the figures on this page.
Wipe details
When does Sam's Zombie outbreak test server wipe, and how often?
The rhythm of Sam's Zombie outbreak test server's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 19 days 11 hours have passed since this world was made.
About the server
How reliable is Sam's Zombie outbreak test server, and is it online now?
The latest count records Sam's Zombie outbreak test server as offline, last seen 6 days ago. 11 of 168 hours on across the last 7 full days gives an uptime of 7%. First recorded by Rust Census on 9 October 2026.
In which location is Sam's Zombie outbreak test server based?
No region is published by Sam's Zombie outbreak test server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 122.59.37.218:28015 it is addressed.
What version of Rust has been recorded on Sam's Zombie outbreak test server?
This release lists Sam's Zombie outbreak test server on Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Population
What population has been recorded on Sam's Zombie outbreak test server?
At this release Sam's Zombie outbreak test server is offline, having last been seen 6 days ago. Averaged over seven days: 1 players, with a peak of 1.
How does Sam's Zombie outbreak test server compare with other servers in the rankings?
For seven-day player hours, Sam's Zombie outbreak test server is ranked #10,275, placing it in the top 46% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry Sam's Zombie outbreak test server?
Included in these Rust Census lists is Sam's Zombie outbreak test server: Modded Rust servers, counted and Rust servers with zombie in the name. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Sam's Zombie outbreak test server carry?
Read by the game's server browser, Sam's Zombie outbreak test server publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp20 (Max players): Slots: 20; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map is in use on Sam's Zombie outbreak test server?
Size 6,000 and seed 840: that is the procedural map on Sam's Zombie outbreak test server, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
How is Sam's Zombie outbreak test server configured, and what rules does it keep?
No gather rate is recorded for Sam's Zombie outbreak test server in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
How to join
How can you connect to Sam's Zombie outbreak test server?
Enter client.connect 122.59.37.218:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp20 | Max players Slots: 20. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.