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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 83,965 players on 11,810 servers
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Statistical profileOffline

RiSu-Test Server

121.1.248.130:37600 checked 8h ago

monthly wipes moddedoxidepve
Release date
Next release
In five minutes (13:20 UTC)
Source
Live server queries
Server address
121.1.248.130:37600
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 2

50% full

7-day average

0

peak 1

Rank

#9,086

top 41%

Last wipe

9h ago

monthly schedule

Next wipe

6d 20h

Thu 5 Nov, 19:00 UTC FW

Main points

  • The server is offline; at its last check there were 1 players on it, 50% of its 2 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #9,086 of all ranked servers, the top 41%, on player hours over the last seven days.
  • Its current map went up 9h ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on RiSu-Test Server

Players now and over time, UTC

AveragePeak
00.250.50.75111:0012:0013:0011:0012:0013:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02040608011:0012:0013:0011:0012:0013:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence

Usual gap

13.5 days

between real wipes

On rhythm

33%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Crowd held

0%

else halves by day 3

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
6d 20hThu 5 Nov, 19:00 UTCForce wipe FW
34d 20hThu 3 Dec, 19:00 UTCForce wipe FW

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Sun 4 OctSun 27 SepMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 12:16 UTC9h ago – – running 1
Sun 4 Oct, 08:55 UTC25d ago 1 – – 0
Sun 27 Sep, 23:55 UTC31d ago 1 halved by day 3 6.4 days 0
Mon 14 Sep, 12:21 UTC45d ago 1 halved by day 8 13.5 days 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of RiSu-Test Server

4500 · seed 1337

Map of RiSu-Test Server

Table 3: The world

As the server publishes it

MapCustom Map
Size4500
Seed1337

8. Server characteristics

Table 4: Characteristics of RiSu-Test Server

What the server publishes and what was recorded

Address121.1.248.130:37600
Region–
Max players2
Group limit8, the default
Wipe schedulemonthly
Last wipe29 Oct 2026, 12:16 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average60 / 300
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 48 on average41 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 37 on average39 / 200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 37 on average98 / 125
[坚果PVE]宗门/合成/挂机/升级/召唤/副本/拍卖EA · groups of 8+ · monthly · 34 on average24 / 100
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 33 on average27 / 100

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on RiSu-Test Server?

A monthly force wipe is the sole occasion on which RiSu-Test Server wipes. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. This world was generated 9 hours ago. The tags list a wipe schedule of one month.

On RiSu-Test Server, what happens on wipe day?

An average of 1 players attended at peak across recent wipes. On the latest wipe, 3 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If not, it dropped below half by day 3.

About the server

Is RiSu-Test Server up, and how well has it held up?

The latest count records RiSu-Test Server as offline, last seen 8 hours ago. The uptime it reports puts the last restart at about 47 minutes ago. Of the 168 hours in the last 7 full days, it was up 21 of them, or 12%. The first sighting of it by Rust Census was on 13 September 2026.

What does the performance record of RiSu-Test Server show?

The figures for the last 48 hours give an average of 46 server fps and a minimum of 41. The world carried up to 129,913 entities, including buildings, deployables and all else. The peak memory use recorded was 3,531 MB. What players experience as lag is low fps combined with a climbing entity count.

In which location is RiSu-Test Server based?

A region is not published by RiSu-Test Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 121.1.248.130:37600 it is addressed.

What version of Rust has been recorded on RiSu-Test Server?

The version in use on RiSu-Test Server is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Population

What population has been recorded on RiSu-Test Server?

The last count for RiSu-Test Server was 8 hours ago; it is offline at present. Averaged over seven days: 0 players, with a peak of 1. The busiest hour in the last 48 hours was 12:00 UTC, with an average of 1 players.

What position does RiSu-Test Server hold in the server rankings?

For seven-day player hours, RiSu-Test Server is ranked #9,086, placing it in the top 41% of all ranked servers.

Tag details

Which Rust Census filters and lists cover RiSu-Test Server?

These Rust Census lists include RiSu-Test Server: Modded Rust servers, counted and Rust PvE servers, listed. Under these filters it comes up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Which meanings do the tags on RiSu-Test Server carry?

gmrust (Game mode): Survival play, in the standard Rust format; mp2 (Max players): Slots: 2; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^p (PvE): There is no player combat here; the danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags RiSu-Test Server publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

Which map has been recorded for RiSu-Test Server?

The procedural map on RiSu-Test Server is generated by the game, measures 4,500 and carries seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. The name of the map is listed as: Custom Map.

On RiSu-Test Server, what rules and settings are in force?

No gather rate is given in the name of RiSu-Test Server. 8 players is the group limit, the game's default. pve is the game mode recorded, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. The server runs VAC, Valve's anti-cheat.

Connecting

What steps are needed to join RiSu-Test Server?

Enter client.connect 121.1.248.130:37600 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp2,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp2Max players Slots: 2.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Build 168909 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Wipe schedule

^mMonthly Wipes follow Facepunch's force wipe, once a month.

Gameplay

^pPvE There is no player combat here; the danger comes from the world.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.