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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 67,745 players on 11,776 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

ticktest

119.252.216.50:29015 checked 18d ago

moddedcarbon
Release date
Next release
In five minutes (11:55 UTC)
Source
Live server queries
Server address
119.252.216.50:29015
First recorded
11 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

100/ 300

33% full

7-day average

0

peak –

Rank

#4,592

top 21%

Last wipe

18d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 100 players on it, 33% of its 300 slots.
  • It ranks #4,592 of all ranked servers, the top 21%, on player hours over the last seven days.
  • Its current map went up 18d ago.

2. Players

Figure 1: Players on ticktest

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12k4k6k8k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

100

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 100, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 11:17 UTC18d ago 100 – running 30

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of ticktest

Custom map, no picture published

Table 2: The world

As the server publishes it

MapCraggyIsland
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of ticktest

What the server publishes and what was recorded

Address119.252.216.50:29015
Region–
Max players300
Group limit8, the default
Wipe schedule–
Last wipe11 Oct 2026, 11:17 UTC
Hostname–
First seen11 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average163 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average184 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average75 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average16 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average22 / 1000

10. Quick answers

From the figures on this page.

Wipe records

When does ticktest wipe, and how often?

With too few wipes of ticktest on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 18 days 1 hours ago.

How is wipe day run on ticktest?

An average of 100 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked.

Server details

Is ticktest up, and how well has it held up?

Last seen 18 days ago, ticktest is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 11 October 2026.

Which location does ticktest run from?

A region is not published by ticktest. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 119.252.216.50:29015 is its address.

On which Rust version does ticktest operate?

This release lists ticktest on Rust network protocol 2634 and build 167058, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Population

What are the current player figures for ticktest?

At this release ticktest is offline, having last been seen 18 days ago.

What position does ticktest hold in the server rankings?

The rank for ticktest is #4,592 on seven-day player hours, in the top 21% of ranked servers.

Tag details

Where does ticktest appear among the Rust Census lists and filters?

Included in these Rust Census lists is ticktest: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 100.

What is meant by each tag shown on ticktest?

These are the tags ticktest publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp300 (Max players): The server holds 300 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Your game must run protocol 2634 to join; cs167058 (Build): Game build: 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): The Carbon plugin framework runs here. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

On ticktest, what rules and settings are in force?

The name of ticktest carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. Carbon plugins are recorded on it. Anti-cheat is inactive: VAC, Valve's system, is off.

How to join

What is the way to join ticktest?

Enter client.connect 119.252.216.50:29015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp300,ptrak,$r?,v2634,gmrust,cs167058,ts8,^z,^y

Game

gmrustGame mode Survival play, in the standard Rust format.
mp300Max players The server holds 300 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol Your game must run protocol 2634 to join.
cs167058Build Game build: 167058.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Mods and access

^zModded This server is listed as modded, with plugins or settings that change the game.
^yCarbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.