Statistical profileOffline
ticktest
119.252.216.50:29015 checked 18d ago
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1. Main points
Players now
100/ 300
33% full
7-day average
0
peak –
Rank
#4,592
top 21%
Last wipe
18d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 100 players on it, 33% of its 300 slots.
- It ranks #4,592 of all ranked servers, the top 21%, on player hours over the last seven days.
- Its current map went up 18d ago.
2. Players
Figure 1: Players on ticktest
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
100
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 100, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:17 UTC18d ago | 100 | – | running | 30 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of ticktest
Table 2: The world
As the server publishes it
| Map | CraggyIsland |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of ticktest
What the server publishes and what was recorded
| Address | 119.252.216.50:29015 |
|---|---|
| Region | – |
| Max players | 300 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 11 Oct 2026, 11:17 UTC |
| Hostname | – |
| First seen | 11 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 163 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 184 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 75 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 16 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 22 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
When does ticktest wipe, and how often?
With too few wipes of ticktest on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 18 days 1 hours ago.
How is wipe day run on ticktest?
An average of 100 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked.
Server details
Is ticktest up, and how well has it held up?
Last seen 18 days ago, ticktest is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 11 October 2026.
Which location does ticktest run from?
A region is not published by ticktest. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 119.252.216.50:29015 is its address.
On which Rust version does ticktest operate?
This release lists ticktest on Rust network protocol 2634 and build 167058, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What are the current player figures for ticktest?
At this release ticktest is offline, having last been seen 18 days ago.
What position does ticktest hold in the server rankings?
The rank for ticktest is #4,592 on seven-day player hours, in the top 21% of ranked servers.
Tag details
Where does ticktest appear among the Rust Census lists and filters?
Included in these Rust Census lists is ticktest: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 100.
What is meant by each tag shown on ticktest?
These are the tags ticktest publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp300 (Max players): The server holds 300 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Your game must run protocol 2634 to join; cs167058 (Build): Game build: 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): The Carbon plugin framework runs here. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
On ticktest, what rules and settings are in force?
The name of ticktest carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. Carbon plugins are recorded on it. Anti-cheat is inactive: VAC, Valve's system, is off.
How to join
What is the way to join ticktest?
Enter client.connect 119.252.216.50:29015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp300,ptrak,$r?,v2634,gmrust,cs167058,ts8,^z,^y
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp300 | Max players The server holds 300 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167058 | Build Game build: 167058. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Mods and access
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.