Statistical profileOnline
[AU]Valhalla - Victoria
119.17.141.60:28015 checked 14m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 4
Rank
#5,500
top 25%
Last wipe
27d ago
no schedule published
Next wipe
7d 14h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 4.
- It ranks #5,500 of all ranked servers, the top 25%, on player hours over the last seven days.
- Its current map went up 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on [AU]Valhalla - Victoria
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
Wipe-day peak
4
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 14h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 35d 14h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 4, 5 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:04 UTC FW27d ago | 4 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of [AU]Valhalla - Victoria
What the server publishes and what was recorded
| Address | 119.17.141.60:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 22:04 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| vanilla + | OC · groups of 16+ · monthly · 1 on average | 0 / 75 |
| Rustafied.com - AU Main | OC · groups of 16+ · weekly · 147 on average | 459 / 150 |
| Rustafied.com - AU Monday | OC · groups of 16+ · weekly · 120 on average | 75 / 100 |
| Rustopia.gg - AU Main | OC · groups of 12+ · weekly · 60 on average | 67 / 150 |
| Rustafied.com - AU Long | OC · groups of 16+ · monthly · 31 on average | 20 / 100 |
| Rustafied.com - AU Friday | OC · groups of 16+ · weekly · 29 on average | 5 / 100 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on [AU]Valhalla - Victoria?
A monthly force wipe is the sole occasion on which [AU]Valhalla - Victoria wipes. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. 27 days 6 hours have passed since this world was made.
What should you expect on wipe day at [AU]Valhalla - Victoria?
An average of 4 players attended at peak across recent wipes. 5 hours after the latest wipe, the crowd peaked.
About the server
Is [AU]Valhalla - Victoria up, and how well has it held up?
At the latest check, [AU]Valhalla - Victoria was online. The uptime it reports puts the last restart at about 3 days 9 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. First recorded by Rust Census on 13 September 2026.
Does [AU]Valhalla - Victoria hold a steady frame rate and connection?
Average server fps over the last 48 hours was 85, with a low of 64. Buildings, deployables and everything else in the world took the entity count to 147,051. The peak memory use recorded was 4,604 MB. What players experience as lag is low fps combined with a climbing entity count.
Which location does [AU]Valhalla - Victoria run from?
Pointing to Oceania is [AU]Valhalla - Victoria's name, though no region tag is published. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 119.17.141.60:28015 is its address.
Which Rust version is [AU]Valhalla - Victoria running?
The version in use on [AU]Valhalla - Victoria is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What are the current player figures for [AU]Valhalla - Victoria?
[AU]Valhalla - Victoria stands at 0 players from 50 slots in this release. This release records a seven-day average of 0 players and a peak of 4. An average of 2 players was recorded at 14:00 UTC, the busiest hour of the last 48.
In the rankings of Rust servers, where is [AU]Valhalla - Victoria placed?
The rank for [AU]Valhalla - Victoria is #5,500 on seven-day player hours, in the top 25% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover [AU]Valhalla - Victoria?
Included in these Rust Census lists is [AU]Valhalla - Victoria: Oceania Rust servers and Modded Rust servers, counted. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on [AU]Valhalla - Victoria: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings are the tags [AU]Valhalla - Victoria publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map has been recorded for [AU]Valhalla - Victoria?
The procedural map on [AU]Valhalla - Victoria is generated by the game, measures 5,000 and carries seed 773016. The same size and seed produce the same map; RustMaps shows it from this page.
On [AU]Valhalla - Victoria, what rules and settings are in force?
No gather rate is recorded for [AU]Valhalla - Victoria in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. VAC, Valve's anti-cheat, is disabled.
Join details
How can you connect to [AU]Valhalla - Victoria?
Enter client.connect 119.17.141.60:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.