Statistical profileOffline
ChainLinkHosting Rust validation
116.91.213.117:28015 checked 2d ago
Connect to this server
1. Main points
Players now
1/ 4
25% full
7-day average
1
peak 1
Rank
#12,758
top 57%
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 25% of its 4 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #12,758 of all ranked servers, the top 57%, on player hours over the last seven days.
- Its current map went up 12d ago.
2. Players
Figure 1: Players on ChainLinkHosting Rust validation
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of ChainLinkHosting Rust validation
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of ChainLinkHosting Rust validation
What the server publishes and what was recorded
| Address | 116.91.213.117:28015 |
|---|---|
| Region | – |
| Max players | 4 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 16 Oct 2026, 03:31 UTC |
| Hostname | – |
| First seen | 26 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 205 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 183 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on ChainLinkHosting Rust validation?
The rhythm of ChainLinkHosting Rust validation's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 12 days 15 hours have passed since this world was made.
Server record
How reliable is ChainLinkHosting Rust validation, and is it online now?
The latest count records ChainLinkHosting Rust validation as offline, last seen 2 days 13 hours ago. 0 of 24 hours on over the last 1 full day gives an uptime of 0%. It was first seen by Rust Census on 26 October 2026.
In which location is ChainLinkHosting Rust validation based?
No region is published by ChainLinkHosting Rust validation. Rust Census does not look up where the machine stands; it shows where a server says it is. At 116.91.213.117:28015 it is addressed.
Which Rust version is ChainLinkHosting Rust validation running?
The version in use on ChainLinkHosting Rust validation is Rust network protocol 2635 and build 168909 on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What population has been recorded on ChainLinkHosting Rust validation?
The last count for ChainLinkHosting Rust validation was 2 days 13 hours ago; it is offline at present. This release records a seven-day average of 1 players and a peak of 1.
What position does ChainLinkHosting Rust validation hold in the server rankings?
For seven-day player hours, ChainLinkHosting Rust validation is ranked #12,758, placing it in the top 57% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry ChainLinkHosting Rust validation?
These Rust Census lists include ChainLinkHosting Rust validation: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The tags on ChainLinkHosting Rust validation: what do they indicate?
These are the tags ChainLinkHosting Rust validation publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp4 (Max players): Slots: 4; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map is in use on ChainLinkHosting Rust validation?
A procedural map runs on ChainLinkHosting Rust validation, generated by the game.
On ChainLinkHosting Rust validation, what rules and settings are in force?
No gather rate is recorded for ChainLinkHosting Rust validation in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What steps are needed to join ChainLinkHosting Rust validation?
Enter client.connect 116.91.213.117:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp4 | Max players Slots: 4. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.