Statistical profileOnline
AU/NZ Rust-eze
OC 116.90.73.229:49025 checked 9m ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,269
top 69% · #177 in OC
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 50 slots.
- It ranks #15,269 of all ranked servers, the top 69%, and #177 in OC, on player hours over the last seven days.
- Its current map went up 27d ago.
2. Players
Figure 1: Players on AU/NZ Rust-eze
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers, top 82% in OC. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
4
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 4, 16 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:22 UTC27d ago | 4 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of AU/NZ Rust-eze
What the server publishes and what was recorded
| Address | 116.90.73.229:49025 |
|---|---|
| Region | OC |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 09:22 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
147 Plugins | PvP | Increased NPC's and events | Modded vehicles/items - 1x with skilltree - Custom loot table, includes modded items and vehicles - No bag or turret limits - No decay or upkeep - 1.5x health to player structures - Offline raid protection purchasable with scrap - PvE island (no player/building damage here) - !Disabled for current map! Everything else you need to know is in /help
10. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| vanilla + | OC · groups of 16+ · monthly · 1 on average | 1 / 75 |
| Rustafied.com - AU Main | OC · groups of 16+ · weekly · 146 on average | 269 / 325 |
| Rustafied.com - AU Monday | OC · groups of 16+ · weekly · 123 on average | 23 / 100 |
| Rustopia.gg - AU Main | OC · groups of 12+ · weekly · 46 on average | 36 / 150 |
| Rustafied.com - AU Medium | OC · groups of 16+ · biweekly · 38 on average | 149 / 200 |
| Rustoria.co - AU Premium | OC · groups of 16+ · biweekly · 29 on average | 46 / 200 |
11. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on AU/NZ Rust-eze?
With too few wipes of AU/NZ Rust-eze on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 27 days 16 hours.
How is wipe day run on AU/NZ Rust-eze?
The average busiest point of its recent wipes drew 4 players. The peak of the latest wipe's crowd came 16 hours after it began.
About the server
Is AU/NZ Rust-eze up, and how well has it held up?
AU/NZ Rust-eze is online at the time of this release. The uptime it reports puts the last restart at about 13 minutes ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. The first sighting of it by Rust Census was on 13 September 2026.
What does the performance record of AU/NZ Rust-eze show?
Average server fps over the last 48 hours was 29, with a low of 9. Buildings, deployables and everything else in the world took the entity count to 95,746. The peak memory use recorded was 2,741 MB. Lag, as players feel it, comes from low fps and a climbing entity count.
In which location is AU/NZ Rust-eze based?
In Oceania AU/NZ Rust-eze lists itself, with its OC tag. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 116.90.73.229:49025 it is addressed.
Which Rust version is AU/NZ Rust-eze running?
Rust network protocol 2634 and build 166586 on Windows is the version AU/NZ Rust-eze runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What are the current player figures for AU/NZ Rust-eze?
The present count is 0 players on AU/NZ Rust-eze, out of 50 slots. This release gives a seven-day average of 0 players.
How does AU/NZ Rust-eze compare with other servers in the rankings?
For seven-day player hours AU/NZ Rust-eze is ranked #15,269 and #177 in Oceania, placing it in the top 69% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry AU/NZ Rust-eze?
These Rust Census lists include AU/NZ Rust-eze: Oceania Rust servers and Modded Rust servers, counted. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on AU/NZ Rust-eze carry?
gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166586 (Build): Build 166586 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings; OC (Oceania): The server browser files this server under Oceania are the tags AU/NZ Rust-eze publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map has been recorded for AU/NZ Rust-eze?
Size 4,000 and seed 1337: that is the procedural map on AU/NZ Rust-eze, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
What settings and rules have been listed for AU/NZ Rust-eze?
The name of AU/NZ Rust-eze carries no gather rate. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What is the way to join AU/NZ Rust-eze?
You can open the console in Rust with F1 and enter client.connect 116.90.73.229:49025; or press Launch Rust and join on this page, and you are connected through Steam.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2634,OC,gmrust,cs166586,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs166586 | Build Build 166586 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Region
OC | Oceania The server browser files this server under Oceania. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.