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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 54,903 players on 11,682 servers
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Statistical profileOffline

[TEST] The Test Server

116.89.111.196:28315 checked 14d ago

moddedoxide
Release date
Next release
In five minutes (23:55 UTC)
Source
Live server queries
Server address
116.89.111.196:28315
First recorded
16 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 1

0% full

7-day average

0

peak –

Rank

#15,126

top 70%

Last wipe

25d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 1 slots.
  • It ranks #15,126 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 25d ago.

2. Players

Figure 1: Players on [TEST] The Test Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct16 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap

17 days

between real wipes

Wipe-day peak

0

players, last three wipes

Crowd held

0%

else halves by day 1

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Sun 4 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 14:17 UTC25d ago 0 – running 0
Thu 17 Sep, 15:15 UTC42d ago 1 halved by day 1 17 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of [TEST] The Test Server

3700 · seed 1845678248

Map of [TEST] The Test Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size3700
Seed1845678248
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of [TEST] The Test Server

What the server publishes and what was recorded

Address116.89.111.196:28315
Region–
Max players1
Group limit8, the default
Wipe schedule–
Last wipe4 Oct 2026, 15:56 UTC
Hostname–
First seen16 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

Test server. WS:3700 Seed:1845678248 Map:https://download.thedenservers.com/proceduralmap.3700.1845678248.289.map

10. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average16 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average30 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average8 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average37 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average158 / 200

11. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for [TEST] The Test Server: what is it?

The rhythm of [TEST] The Test Server's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 25 days 9 hours have passed since this world was made.

How is wipe day run on [TEST] The Test Server?

Recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If not, it dropped below half by day 1.

Server details

Is [TEST] The Test Server up, and how well has it held up?

Last seen 14 days 1 hours ago, [TEST] The Test Server is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 16 September 2026.

Which location does [TEST] The Test Server run from?

No region is published by [TEST] The Test Server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 116.89.111.196:28315 it is addressed.

On which Rust version does [TEST] The Test Server operate?

The version in use on [TEST] The Test Server is Rust network protocol 2634 and build 166652 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

How many players does [TEST] The Test Server carry?

At this release [TEST] The Test Server is offline, having last been seen 14 days 1 hours ago.

How does [TEST] The Test Server compare with other servers in the rankings?

The rank for [TEST] The Test Server is #15,126 on seven-day player hours, in the top 70% of ranked servers.

Lists and tags

Which Rust Census filters and lists cover [TEST] The Test Server?

The Rust Census lists that [TEST] The Test Server fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The tags on [TEST] The Test Server: what do they indicate?

Read by the game's server browser, [TEST] The Test Server publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166652 (Build): The server runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map is in use on [TEST] The Test Server?

The procedural map on [TEST] The Test Server is generated by the game, measures 3,700 and carries seed 1845678248. Because one size and seed give one map, RustMaps can display it from this page.

On [TEST] The Test Server, what rules and settings are in force?

No gather rate is given in the name of [TEST] The Test Server. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

How to join

How can you connect to [TEST] The Test Server?

You can open the console in Rust with F1 and enter client.connect 116.89.111.196:28315; or press Launch Rust and join on this page, and you are connected through Steam.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp1Max players Slots: 1.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2634Protocol To connect, your game version must match protocol 2634.
cs166652Build The server runs game build 166652.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.