Statistical profileOnline
IrrenhausbyCK
116.202.52.49:41674 checked 10m ago
Connect to this server
1. Main points
Players now
0/ 40
0% full
7-day average
0
peak 2
Rank
#12,803
top 58%
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 40 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #12,803 of all ranked servers, the top 58%, on player hours over the last seven days.
- Its current map went up 12d ago.
2. Players
Figure 1: Players on IrrenhausbyCK
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
18 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 3
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 06:40 UTC12d ago | 0 | – | running | 0 |
| Mon 28 Sep, 05:52 UTC30d ago | 2 | halved by day 3 | 18 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of IrrenhausbyCK
5555 · seed 1824653692
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 5555 |
| Seed | 1824653692 |
8. Server characteristics
Table 3: Characteristics of IrrenhausbyCK
What the server publishes and what was recorded
| Address | 116.202.52.49:41674 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 16 Oct 2026, 06:40 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 155 on average | 180 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 127 on average | 120 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 173 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 143 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 16 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 49 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
When does IrrenhausbyCK wipe, and how often?
The rhythm of IrrenhausbyCK's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 12 days 5 hours have passed since this world was made.
What should you expect on wipe day at IrrenhausbyCK?
An average of 1 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. The fall below half came by day 3 in those cases where it did not hold.
Server record
What does the record show for the uptime and current status of IrrenhausbyCK?
IrrenhausbyCK is online at the time of this release. By its own reported uptime, it restarted about 3 days 18 hours ago. Of the 168 hours in the last 7 full days, it was up 168 of them, or 100%. The first sighting of it by Rust Census was on 13 September 2026.
Does IrrenhausbyCK hold a steady frame rate and connection?
Over the last 48 hours, server fps averaged 70; the lowest reading was 60. Buildings, deployables and everything else in the world took the entity count to 187,012. Up to 4,678 MB of memory was used. Players feel low fps and a rising entity count as lag.
In which location is IrrenhausbyCK based?
A region is not published by IrrenhausbyCK. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 116.202.52.49:41674 it is addressed.
On which Rust version does IrrenhausbyCK operate?
The version in use on IrrenhausbyCK is Rust network protocol 2635 and build 167781 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What population has been recorded on IrrenhausbyCK?
At counting time IrrenhausbyCK recorded 0 players across 40 slots. Averaged over seven days: 0 players, with a peak of 2.
In the rankings of Rust servers, where is IrrenhausbyCK placed?
For seven-day player hours, IrrenhausbyCK is ranked #12,803, placing it in the top 58% of all ranked servers.
Tag details
Which Rust Census filters and lists cover IrrenhausbyCK?
The Rust Census lists that IrrenhausbyCK fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The tags on IrrenhausbyCK: what do they indicate?
Read by the game's server browser, IrrenhausbyCK publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs167781 (Build): Game build: 167781; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map is in use on IrrenhausbyCK?
The procedural map on IrrenhausbyCK is generated by the game, measures 5,555 and carries seed 1824653692. Size and seed together fix the map, so you can view it on RustMaps from this page.
On IrrenhausbyCK, what rules and settings are in force?
No gather rate is recorded for IrrenhausbyCK in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
How to join
What is the way to join IrrenhausbyCK?
Enter client.connect 116.202.52.49:41674 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. This release lists its website as https://byteblitz.de/start.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp40 | Max players Slots: 40. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs167781 | Build Game build: 167781. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.