Statistical profileOnline
Hackstadt | Powered by AMP
116.202.51.117:28015 checked 2h ago
Connect to this server
1. Main points
Players now
0/ 4
0% full
7-day average
1
peak 3
Rank
#4,003
top 18%
Last wipe
4d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 4 slots.
- Over the last seven days it averaged 1 players, with a peak of 3.
- It ranks #4,003 of all ranked servers, the top 18%, on player hours over the last seven days.
- Its current map went up 4d ago.
2. Players
Figure 1: Players on Hackstadt | Powered by AMP
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 18% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
3
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 14:41 UTC4d ago | 3 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Hackstadt | Powered by AMP
6000 · seed 1021721376
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 6000 |
| Seed | 1021721376 |
8. Server characteristics
Table 3: Characteristics of Hackstadt | Powered by AMP
What the server publishes and what was recorded
| Address | 116.202.51.117:28015 |
|---|---|
| Region | – |
| Max players | 4 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 24 Oct 2026, 15:58 UTC |
| Hostname | – |
| First seen | 23 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 205 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 183 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does Hackstadt | Powered by AMP wipe, and how often?
With too few wipes of Hackstadt | Powered by AMP on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 4 days 3 hours have passed since this world was made.
On Hackstadt | Powered by AMP, what happens on wipe day?
Recent wipes drew an average peak of 3 players. 2 hours after the latest wipe, the crowd peaked.
Server details
Is Hackstadt | Powered by AMP up, and how well has it held up?
This release records Hackstadt | Powered by AMP as online. About 4 hours ago is when it last restarted, according to the uptime it reports. Of the 96 hours in the last 4 full days, it was up 61 of them, or 64%. It was first seen by Rust Census on 23 October 2026.
Does Hackstadt | Powered by AMP hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 77 server fps and a minimum of 40. Buildings, deployables and everything else in the world took the entity count to 206,753. Memory use reached 3,673 MB at its peak. Players feel low fps and a rising entity count as lag.
Which location does Hackstadt | Powered by AMP run from?
No region is published by Hackstadt | Powered by AMP. Rust Census does not look up where the machine stands; it shows where a server says it is. 116.202.51.117:28015 is its address.
What version of Rust has been recorded on Hackstadt | Powered by AMP?
The version in use on Hackstadt | Powered by AMP is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
How many players does Hackstadt | Powered by AMP carry?
The present count is 0 players on Hackstadt | Powered by AMP, out of 4 slots. This release records a seven-day average of 1 players and a peak of 3. Over the past 48 hours the highest average fell at 21:00 UTC: 3 players.
In the rankings of Rust servers, where is Hackstadt | Powered by AMP placed?
For seven-day player hours, Hackstadt | Powered by AMP is ranked #4,003, placing it in the top 18% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry Hackstadt | Powered by AMP?
Included in these Rust Census lists is Hackstadt | Powered by AMP: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What is meant by each tag shown on Hackstadt | Powered by AMP?
Read by the game's server browser, Hackstadt | Powered by AMP publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp4 (Max players): 4 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
What map is listed for Hackstadt | Powered by AMP?
Size 6,000 and seed 1021721376: that is the procedural map on Hackstadt | Powered by AMP, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
What settings and rules have been listed for Hackstadt | Powered by AMP?
The name of Hackstadt | Powered by AMP carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. The server does not run VAC, Valve's anti-cheat.
Join details
What steps are needed to join Hackstadt | Powered by AMP?
Enter client.connect 116.202.51.117:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp4 | Max players 4 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.