Statistical profileOffline
Island Chronicles: Devserver
116.202.235.53:50002 checked 21d ago
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1. Main points
Players now
1/ 20
5% full
7-day average
0
peak –
Rank
#13,751
top 62%
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 5% of its 20 slots.
- It ranks #13,751 of all ranked servers, the top 62%, on player hours over the last seven days.
- Its current map went up 24d ago.
2. Players
Figure 1: Players on Island Chronicles: Devserver
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Island Chronicles: Devserver
What the server publishes and what was recorded
| Address | 116.202.235.53:50002 |
|---|---|
| Region | – |
| Max players | 20 |
| Group limit | 10 max |
| Wipe schedule | – |
| Last wipe | 4 Oct 2026, 09:49 UTC |
| Hostname | – |
| First seen | 4 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 109 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 130 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 132 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 91 on average | 102 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 32 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 29 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
When does Island Chronicles: Devserver wipe, and how often?
The rhythm of Island Chronicles: Devserver's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 24 days 11 hours have passed since this world was made.
Server details
How reliable is Island Chronicles: Devserver, and is it online now?
The latest count records Island Chronicles: Devserver as offline, last seen 21 days 12 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 4 October 2026.
In which location is Island Chronicles: Devserver based?
A region is not published by Island Chronicles: Devserver. Rust Census does not look up where the machine stands; it shows where a server says it is. 116.202.235.53:50002 is its address.
What version of Rust has been recorded on Island Chronicles: Devserver?
The version in use on Island Chronicles: Devserver is Rust network protocol 2634 and build 166652 on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What are the current player figures for Island Chronicles: Devserver?
The last count for Island Chronicles: Devserver was 21 days 12 hours ago; it is offline at present.
What position does Island Chronicles: Devserver hold in the server rankings?
For seven-day player hours, Island Chronicles: Devserver is ranked #13,751, placing it in the top 62% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry Island Chronicles: Devserver?
The Rust Census lists that Island Chronicles: Devserver fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on Island Chronicles: Devserver: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp20 (Max players): 20 slots are available; ts10 (Group limit): The limit is 10 players per team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166652 (Build): Build 166652 is installed; ptsw (Networking): 'sw' is the network layer recorded here; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server are the tags Island Chronicles: Devserver publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map is in use on Island Chronicles: Devserver?
The procedural map on Island Chronicles: Devserver is generated by the game, measures 1,000 and carries seed 1107645345. The same size and seed produce the same map; RustMaps shows it from this page. The name of the map is listed as: Custom Map.
What settings and rules have been listed for Island Chronicles: Devserver?
No gather rate is given in the name of Island Chronicles: Devserver. No group exceeds 10 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is disabled.
How to join
How can you connect to Island Chronicles: Devserver?
You can open the console in Rust with F1 and enter client.connect 116.202.235.53:50002; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp20,ptsw,$r?,v2634,gmrust,cs166652,ts10,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp20 | Max players 20 slots are available. |
ts10 | Group limit The limit is 10 players per team. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs166652 | Build Build 166652 is installed. |
ptsw | Networking 'sw' is the network layer recorded here. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.