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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 75,437 players on 11,810 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Island Chronicles: Devserver

116.202.235.53:50002 checked 21d ago

moddedoxide
Release date
Next release
In five minutes (08:10 UTC)
Source
Live server queries
Server address
116.202.235.53:50002
First recorded
4 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 20

5% full

7-day average

0

peak –

Rank

#13,751

top 62%

Last wipe

24d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 5% of its 20 slots.
  • It ranks #13,751 of all ranked servers, the top 62%, on player hours over the last seven days.
  • Its current map went up 24d ago.

2. Players

Figure 1: Players on Island Chronicles: Devserver

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct10 Oct12 Oct14 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Island Chronicles: Devserver

1000 · seed 1107645345

Map of Island Chronicles: Devserver

Table 2: The world

As the server publishes it

MapCustom Map
Size1000
Seed1107645345

8. Server characteristics

Table 3: Characteristics of Island Chronicles: Devserver

What the server publishes and what was recorded

Address116.202.235.53:50002
Region–
Max players20
Group limit10 max
Wipe schedule–
Last wipe4 Oct 2026, 09:49 UTC
Hostname–
First seen4 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 157 on average109 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average132 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average102 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average32 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average29 / 1000

10. Quick answers

From the figures on this page.

Wipe records

When does Island Chronicles: Devserver wipe, and how often?

The rhythm of Island Chronicles: Devserver's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 24 days 11 hours have passed since this world was made.

Server details

How reliable is Island Chronicles: Devserver, and is it online now?

The latest count records Island Chronicles: Devserver as offline, last seen 21 days 12 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 4 October 2026.

In which location is Island Chronicles: Devserver based?

A region is not published by Island Chronicles: Devserver. Rust Census does not look up where the machine stands; it shows where a server says it is. 116.202.235.53:50002 is its address.

What version of Rust has been recorded on Island Chronicles: Devserver?

The version in use on Island Chronicles: Devserver is Rust network protocol 2634 and build 166652 on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

What are the current player figures for Island Chronicles: Devserver?

The last count for Island Chronicles: Devserver was 21 days 12 hours ago; it is offline at present.

What position does Island Chronicles: Devserver hold in the server rankings?

For seven-day player hours, Island Chronicles: Devserver is ranked #13,751, placing it in the top 62% of all ranked servers.

Lists and tags

On Rust Census, which lists and filters carry Island Chronicles: Devserver?

The Rust Census lists that Island Chronicles: Devserver fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The tags on Island Chronicles: Devserver: what do they indicate?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp20 (Max players): 20 slots are available; ts10 (Group limit): The limit is 10 players per team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166652 (Build): Build 166652 is installed; ptsw (Networking): 'sw' is the network layer recorded here; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server are the tags Island Chronicles: Devserver publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

Which map is in use on Island Chronicles: Devserver?

The procedural map on Island Chronicles: Devserver is generated by the game, measures 1,000 and carries seed 1107645345. The same size and seed produce the same map; RustMaps shows it from this page. The name of the map is listed as: Custom Map.

What settings and rules have been listed for Island Chronicles: Devserver?

No gather rate is given in the name of Island Chronicles: Devserver. No group exceeds 10 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is disabled.

How to join

How can you connect to Island Chronicles: Devserver?

You can open the console in Rust with F1 and enter client.connect 116.202.235.53:50002; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp20,ptsw,$r?,v2634,gmrust,cs166652,ts10,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp20Max players 20 slots are available.
ts10Group limit The limit is 10 players per team.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs166652Build Build 166652 is installed.
ptswNetworking 'sw' is the network layer recorded here.
$r?Region code A region code has not been set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.