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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 69,565 players on 11,733 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Pinny Test

114.44.55.7:28015 checked 7m ago

moddedoxide
Release date
Next release
In five minutes (12:30 UTC)
Source
Live server queries
Server address
114.44.55.7:28015
First recorded
26 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

3/ 10

30% full

7-day average

3

peak 4

Rank

#6,404

top 29%

Last wipe

24d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 3 players on it, 30% of its 10 slots.
  • Over the last seven days it averaged 3 players, with a peak of 4.
  • It ranks #6,404 of all ranked servers, the top 29%, on player hours over the last seven days.
  • Its current map went up 24d ago.

2. Players

Figure 1: Players on Pinny Test

Players now and over time, UTC

AveragePeak
0123413:0011:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12k4k6k8k26 Oct27 Oct28 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Pinny Test

5000 · seed 2128749943

Map of Pinny Test

Table 2: The world

As the server publishes it

MapProcedural Map
Size5000
Seed2128749943
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Pinny Test

What the server publishes and what was recorded

Address114.44.55.7:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe4 Oct 2026, 01:48 UTC
Hostname–
First seen26 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 155 on average178 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average0 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average150 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average15 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average46 / 1000

10. Quick answers

From the figures on this page.

Wipe schedule

When does Pinny Test wipe, and how often?

With too few wipes of Pinny Test on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 24 days 10 hours.

Server details

How reliable is Pinny Test, and is it online now?

Pinny Test is online at the time of this release. The uptime it reports puts the last restart at about 1 hours ago. 0 of 24 hours on over the last 1 full day gives an uptime of 0%. The first sighting of it by Rust Census was on 26 October 2026.

Does Pinny Test hold a steady frame rate and connection?

Average server fps over the last 48 hours was 91, with a low of 91. The world carried up to 152,777 entities, including buildings, deployables and all else. The peak memory use recorded was 2,642 MB. What players experience as lag is low fps combined with a climbing entity count.

What location has been recorded for Pinny Test?

No region is published by Pinny Test. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 114.44.55.7:28015 is its address.

On which Rust version does Pinny Test operate?

This release lists Pinny Test on Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What population has been recorded on Pinny Test?

The present count is 3 players on Pinny Test, out of 10 slots. This release records a seven-day average of 3 players and a peak of 4. An average of 4 players was recorded at 13:00 UTC, the busiest hour of the last 48.

What position does Pinny Test hold in the server rankings?

For seven-day player hours, Pinny Test is ranked #6,404, placing it in the top 29% of all ranked servers.

Tags, lists

On Rust Census, which lists and filters carry Pinny Test?

The Rust Census lists that Pinny Test fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by each tag shown on Pinny Test?

Read by the game's server browser, Pinny Test publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

What map is listed for Pinny Test?

The procedural map on Pinny Test is generated by the game, measures 5,000 and carries seed 2128749943. Size and seed together fix the map, so you can view it on RustMaps from this page.

On Pinny Test, what rules and settings are in force?

No gather rate is given in the name of Pinny Test. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.

How to join

How can you connect to Pinny Test?

Enter client.connect 114.44.55.7:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players 10 slots are available.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Game build: 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code This server carries no region code.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.