Statistical profileOffline
PVP
109.254.18.13:28015 checked 20d ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,874
top 72%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,874 of all ranked servers, the top 72%, on player hours over the last seven days.
- Its current map went up 27d ago.
2. Players
Figure 1: Players on PVP
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
2.5 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Crowd held
50%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:57 UTC FW27d ago | 1 | – | running | 0 |
| Mon 28 Sep, 18:39 UTC30d ago | 1 | held half | 3.1 days | 0 |
| Sat 26 Sep, 20:04 UTC32d ago | 3 | – | 1.9 days | 0 |
| Sun 20 Sep, 11:13 UTC38d ago | 1 | halved by day 1 | 6.4 days | 0 |
| Fri 18 Sep, 18:45 UTC40d ago | 1 | – | 1.7 days | 0 |
| Thu 17 Sep, 20:24 UTC41d ago | 1 | – | 0.9 days | 0 |
| Sun 13 Sep, 20:20 UTC45d ago | 1 | halved by day 1 | 4 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of PVP
What the server publishes and what was recorded
| Address | 109.254.18.13:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 19:57 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 69 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 96 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 32 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 5 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 7 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for PVP: what is it?
No next wipe can be predicted for PVP, which wipes at irregular times. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 27 days 11 hours ago.
How is wipe day run on PVP?
An average of 2 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 1 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 50% of cases. In the other cases, half the peak was lost by day 1.
Server details
Is PVP up, and how well has it held up?
Last seen 20 days 9 hours ago, PVP is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 13 September 2026.
What location has been recorded for PVP?
No region is published by PVP. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 109.254.18.13:28015 is its address.
Which Rust version is PVP running?
The version in use on PVP is Rust network protocol 2634 and build 166494 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What population has been recorded on PVP?
At this release PVP is offline, having last been seen 20 days 9 hours ago.
In the rankings of Rust servers, where is PVP placed?
For seven-day player hours, PVP is ranked #15,874, placing it in the top 72% of all ranked servers.
Tag details
Which Rust Census filters and lists cover PVP?
These Rust Census lists include PVP: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is meant by each tag shown on PVP?
Read by the game's server browser, PVP publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game must run protocol 2634 to join; cs166494 (Build): Build 166494 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map is in use on PVP?
The procedural map on PVP is generated by the game, measures 3,000 and carries seed 1337. Because one size and seed give one map, RustMaps can display it from this page. The map carries the name: Custom Map.
On PVP, what rules and settings are in force?
The name of PVP carries no gather rate. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. Carbon plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
How to join
What steps are needed to join PVP?
Enter client.connect 109.254.18.13:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs166494 | Build Build 166494 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.