Statistical profileOffline
ALMOR-Rust
109.248.4.10:35000 checked 3d ago
Connect to this server
1. Main points
Players now
2/ 20
10% full
7-day average
1
peak 2
Rank
#11,290
top 51%
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 2 players on it, 10% of its 20 slots.
- Over the last seven days it averaged 1 players, with a peak of 2.
- It ranks #11,290 of all ranked servers, the top 51%, on player hours over the last seven days.
- Its current map went up 3d ago.
2. Players
Figure 1: Players on ALMOR-Rust
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
8.4 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
5
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 13:14 UTC3d ago | 2 | – | running | 0 |
| Sat 10 Oct, 11:27 UTC18d ago | 7 | halved by day 1 | 15.1 days | 1 |
| Thu 8 Oct, 18:11 UTC20d ago | 7 | – | 1.7 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of ALMOR-Rust
What the server publishes and what was recorded
| Address | 109.248.4.10:35000 |
|---|---|
| Region | – |
| Max players | 20 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 25 Oct 2026, 14:04 UTC |
| Hostname | – |
| First seen | 15 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 102 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 128 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 91 on average | 98 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 30 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 26 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
When does ALMOR-Rust wipe, and how often?
Wipes on ALMOR-Rust fall at irregular times, leaving no next date to predict. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 3 days 7 hours ago.
How is wipe day run on ALMOR-Rust?
Recent wipes drew an average peak of 5 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. The fall below half came by day 1 in those cases where it did not hold.
About the server
Is ALMOR-Rust up, and how well has it held up?
Last seen 3 days 6 hours ago, ALMOR-Rust is offline in this release. 2 of 168 hours on across the last 7 full days gives an uptime of 1%. It was first seen by Rust Census on 15 September 2026.
In which location is ALMOR-Rust based?
No region is published by ALMOR-Rust. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 109.248.4.10:35000 it is addressed.
What version of Rust has been recorded on ALMOR-Rust?
Rust network protocol 2635 and build 168909 on Windows is the version ALMOR-Rust runs. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
How many players does ALMOR-Rust carry?
The last count for ALMOR-Rust was 3 days 6 hours ago; it is offline at present. This release records a seven-day average of 1 players and a peak of 2.
How does ALMOR-Rust compare with other servers in the rankings?
For seven-day player hours, ALMOR-Rust is ranked #11,290, placing it in the top 51% of all ranked servers.
Lists and tags
Which Rust Census filters and lists cover ALMOR-Rust?
Included in these Rust Census lists is ALMOR-Rust: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on ALMOR-Rust carry?
Read by the game's server browser, ALMOR-Rust publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp20 (Max players): 20 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map is in use on ALMOR-Rust?
ALMOR-Rust runs a procedural map of size 3,000 with seed 3, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
What settings and rules have been listed for ALMOR-Rust?
No gather rate is given in the name of ALMOR-Rust. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
How to join
How can you connect to ALMOR-Rust?
Enter client.connect 109.248.4.10:35000 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp20 | Max players 20 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.