Statistical profileOnline
Aperture_Game's testing server
109.247.229.146:28015 checked 29m ago
Connect to this server
1. Main points
Players now
0/ 3
0% full
7-day average
0
peak 1
Rank
#13,582
top 61%
Last wipe
8h ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 3 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #13,582 of all ranked servers, the top 61%, on player hours over the last seven days.
- Its current map went up 8h ago.
2. Players
Figure 1: Players on Aperture_Game's testing server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
3.5 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 16:36 UTC8h ago | – | – | running | 0 |
| Tue 27 Oct, 07:53 UTC2d ago | 1 | halved by day 1 | 2.4 days | 0 |
| Thu 22 Oct, 18:44 UTC7d ago | 1 | halved by day 1 | 4.5 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Aperture_Game's testing server
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Aperture_Game's testing server
What the server publishes and what was recorded
| Address | 109.247.229.146:28015 |
|---|---|
| Region | – |
| Max players | 3 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 29 Oct 2026, 16:36 UTC |
| Hostname | – |
| First seen | 19 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 21 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 121 on average | 36 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 10 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 44 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 182 / 215 |
10. Quick answers
From the figures on this page.
Wipe records
When does Aperture_Game's testing server wipe, and how often?
Aperture_Game's testing server wipes without a fixed interval, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 8 hours.
On Aperture_Game's testing server, what happens on wipe day?
An average of 1 players attended at peak across recent wipes. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half came by day 1 in those cases where it did not hold.
Server details
What does the record show for the uptime and current status of Aperture_Game's testing server?
Aperture_Game's testing server is online at the time of this release. A total of 143 of 168 hours were up over 7 full days, which is 85% of the time. It was first seen by Rust Census on 19 October 2026.
Which location does Aperture_Game's testing server run from?
No region is published by Aperture_Game's testing server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 109.247.229.146:28015 it is addressed.
Which Rust version is Aperture_Game's testing server running?
Rust network protocol 2635 and build 168909 on Linux is the version Aperture_Game's testing server runs. To join, your game has to be on the same protocol; Steam handles the update.
Population
What population has been recorded on Aperture_Game's testing server?
At counting time Aperture_Game's testing server recorded 0 players across 3 slots. Averaged over seven days: 0 players, with a peak of 1. An average of 0 players was recorded at 17:00 UTC, the busiest hour of the last 48.
How does Aperture_Game's testing server compare with other servers in the rankings?
The rank for Aperture_Game's testing server is #13,582 on seven-day player hours, in the top 61% of ranked servers.
Lists and tags
Where does Aperture_Game's testing server appear among the Rust Census lists and filters?
The Rust Census lists that Aperture_Game's testing server fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which meanings do the tags on Aperture_Game's testing server carry?
These are the tags Aperture_Game's testing server publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp3 (Max players): The server holds 3 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map has been recorded for Aperture_Game's testing server?
A procedural map runs on Aperture_Game's testing server, generated by the game.
On Aperture_Game's testing server, what rules and settings are in force?
The name of Aperture_Game's testing server carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Join details
What is the way to join Aperture_Game's testing server?
Enter client.connect 109.247.229.146:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp3 | Max players The server holds 3 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.