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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 40,773 players on 11,615 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

[TEST] SERIOUS RUST [TEST]

109.195.37.2:28015 checked 3d ago

weekly wipes moddedoxidepve
Release date
Next release
In five minutes (12:40 UTC)
Source
Live server queries
Server address
109.195.37.2:28015
First recorded
18 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak –

Rank

#15,412

top 69%

Last wipe

3d ago

weekly schedule

Next wipe

3d 3h

Sat 31 Oct, 10:56 UTC

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
  • It ranks #15,412 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 3d ago; the next wipe is expected Saturday 31 October, 10:56 UTC, its weekly schedule tag.

2. Players

Figure 1: Players on [TEST] SERIOUS RUST [TEST]

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep25 Sep12 Oct18 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfrom its schedule tag

Next wipe Saturday 31 October, 10:56 UTC, in 3d 3h. Its weekly schedule tag · low confidence

Usual gap

2 days

between real wipes

On rhythm

25%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
3d 3hSat 31 Oct, 10:56 UTCOwn schedule
8d 11hThu 5 Nov, 19:00 UTCForce wipe FW
10d 3hSat 7 Nov, 10:56 UTCOwn schedule
17d 3hSat 14 Nov, 10:56 UTCOwn schedule
24d 3hSat 21 Nov, 10:56 UTCOwn schedule
31d 3hSat 28 Nov, 10:56 UTCOwn schedule
36d 11hThu 3 Dec, 19:00 UTCForce wipe FW
38d 3hSat 5 Dec, 10:56 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Sat 24 OctTue 20 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 10:56 UTC3d ago 0 – running 1
Tue 20 Oct, 14:13 UTC7d ago 1 – 3.9 days 1
Tue 20 Oct, 05:37 UTC8d ago 1 – 0.4 days 1
Mon 19 Oct, 11:30 UTC8d ago 1 – 0.8 days 0
Sat 17 Oct, 06:08 UTC11d ago 0 – 2.2 days 0
Thu 15 Oct, 11:05 UTC12d ago 1 – 1.8 days 0
Mon 12 Oct, 16:09 UTC15d ago 0 – 2.8 days 0
Tue 22 Sep, 10:23 UTC35d ago 0 – 20.2 days 0
Mon 21 Sep, 11:47 UTC36d ago 0 – 0.9 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of [TEST] SERIOUS RUST [TEST]

4500 · seed 327

Map of [TEST] SERIOUS RUST [TEST]

Table 3: The world

As the server publishes it

MapProcedural Map
Size4500
Seed327
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of [TEST] SERIOUS RUST [TEST]

What the server publishes and what was recorded

Address109.195.37.2:28015
Region–
Max players50
Group limit8, the default
Wipe scheduleweekly
Last wipe24 Oct 2026, 10:56 UTC
Hostname–
First seen18 Sep 2026

9. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill]groups of 200+ · 1x · weekly · 14 on average4 / 100
#3 Wasilisc PvE х5EU · groups of 8+ · weekly · 9 on average5 / 200
[SEA]Singapore PVEx20 10/23/26 SkillTree EventsEA · groups of 8+ · weekly · 6 on average5 / 50
RustMode PvE | 10/22 | No Tech Tree | Skills | Raids | EventsNA · groups of 150+ · weekly · 4 on average2 / 50
TRINUM.RU PVE NoKill NoRaid Skills Artifacts Boss ZombieEU · groups of 8+ · weekly · 4 on average0 / 250
Moradon - PVE - [AU] [Raidable Bases] [Skill Tree]OC · groups of 8+ · weekly · 4 on average2 / 30

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on [TEST] SERIOUS RUST [TEST]?

Too few wipes of [TEST] SERIOUS RUST [TEST] are recorded to confirm its schedule, so its tag is followed by the prediction. On Saturday 31 October at 10:56 UTC the next wipe is expected. This world was generated 3 days 20 hours ago. A weekly wipe schedule is published in its tags.

How is wipe day run on [TEST] SERIOUS RUST [TEST]?

An average of 1 players attended at peak across recent wipes. On the latest wipe, 1 hours passed before the crowd peaked.

About the server

How reliable is [TEST] SERIOUS RUST [TEST], and is it online now?

[TEST] SERIOUS RUST [TEST] is offline at the time of this release; it was last seen 3 days 18 hours ago. 4 of 168 hours on across the last 7 full days gives an uptime of 2%. First recorded by Rust Census on 18 September 2026.

In which location is [TEST] SERIOUS RUST [TEST] based?

No region is published by [TEST] SERIOUS RUST [TEST]. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 109.195.37.2:28015 it is addressed.

What version of Rust has been recorded on [TEST] SERIOUS RUST [TEST]?

Rust network protocol 2635 and build 168909 on Windows is the version [TEST] SERIOUS RUST [TEST] runs. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

What are the current player figures for [TEST] SERIOUS RUST [TEST]?

At this release [TEST] SERIOUS RUST [TEST] is offline, having last been seen 3 days 18 hours ago. This release gives a seven-day average of 0 players.

How does [TEST] SERIOUS RUST [TEST] compare with other servers in the rankings?

The rank for [TEST] SERIOUS RUST [TEST] is #15,412 on seven-day player hours, in the top 69% of ranked servers.

Lists and tags

On Rust Census, which lists and filters carry [TEST] SERIOUS RUST [TEST]?

These Rust Census lists include [TEST] SERIOUS RUST [TEST]: Modded Rust servers, counted and Rust PvE servers, listed. Under these filters it comes up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

The tags on [TEST] SERIOUS RUST [TEST]: what do they indicate?

Read by the game's server browser, [TEST] SERIOUS RUST [TEST] publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^w (Weekly): This server wipes once a week; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

What map is listed for [TEST] SERIOUS RUST [TEST]?

Size 4,500 and seed 327: that is the procedural map on [TEST] SERIOUS RUST [TEST], generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

What settings and rules have been listed for [TEST] SERIOUS RUST [TEST]?

No gather rate is given in the name of [TEST] SERIOUS RUST [TEST]. The default applies: groups are capped at 8 players. It runs pve, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

How to join

What is the way to join [TEST] SERIOUS RUST [TEST]?

Enter client.connect 109.195.37.2:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,^w,^p,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp50Max players The server holds 50 slots.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build The server runs game build 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Wipe schedule

^wWeekly This server wipes once a week.

Gameplay

^pPvE Player-versus-player fighting is off; the world provides the danger.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.