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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 97,865 players on 11,882 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

RUS 64 SARATOV

109.195.27.208:28015 checked 9m ago

moddedoxide
Release date
Next release
In five minutes (16:35 UTC)
Source
Live server queries
Server address
109.195.27.208:28015
First recorded
26 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak 1

Rank

#8,625

top 39%

Last wipe

2d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #8,625 of all ranked servers, the top 39%, on player hours over the last seven days.
  • Its current map went up 2d ago.

2. Players

Figure 1: Players on RUS 64 SARATOV

Players now and over time, UTC

AveragePeak
00.250.50.75117:0021:0002:0006:0011:0015:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020017:0021:0002:0006:0011:0015:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 15:29 UTC3d ago 1 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of RUS 64 SARATOV

3000 · seed 689777

Map of RUS 64 SARATOV

Table 2: The world

As the server publishes it

MapProcedural Map
Size3000
Seed689777
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of RUS 64 SARATOV

What the server publishes and what was recorded

Address109.195.27.208:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe26 Oct 2026, 17:53 UTC
Hostname–
First seen26 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average153 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average185 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average95 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average251 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average348 / 350

10. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for RUS 64 SARATOV: what is it?

With too few wipes of RUS 64 SARATOV on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 2 days 22 hours ago.

On RUS 64 SARATOV, what happens on wipe day?

The average busiest point of its recent wipes drew 1 players. The peak of the latest wipe's crowd came 0 hours after it began.

About the server

How reliable is RUS 64 SARATOV, and is it online now?

RUS 64 SARATOV is online at the time of this release. By its own reported uptime, it restarted about 7 hours ago. A total of 31 of 48 hours were up over 2 full days, which is 65% of the time. First recorded by Rust Census on 26 October 2026.

Does RUS 64 SARATOV hold a steady frame rate and connection?

Average server fps over the last 48 hours was 157, with a low of 146. Buildings, deployables and everything else in the world took the entity count to 49,084. Memory use reached 1,488 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.

In which location is RUS 64 SARATOV based?

No region is published by RUS 64 SARATOV. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 109.195.27.208:28015 it is addressed.

What version of Rust has been recorded on RUS 64 SARATOV?

This release lists RUS 64 SARATOV on Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

How many players does RUS 64 SARATOV carry?

At counting time RUS 64 SARATOV recorded 0 players across 50 slots. This release records a seven-day average of 0 players and a peak of 1. An average of 1 players was recorded at 09:00 UTC, the busiest hour of the last 48.

What position does RUS 64 SARATOV hold in the server rankings?

For seven-day player hours, RUS 64 SARATOV is ranked #8,625, placing it in the top 39% of all ranked servers.

Tags, lists

Which Rust Census filters and lists cover RUS 64 SARATOV?

The Rust Census lists that RUS 64 SARATOV fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meanings do the tags on RUS 64 SARATOV carry?

Read by the game's server browser, RUS 64 SARATOV publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

Which map is in use on RUS 64 SARATOV?

Size 3,000 and seed 689777: that is the procedural map on RUS 64 SARATOV, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

On RUS 64 SARATOV, what rules and settings are in force?

The name of RUS 64 SARATOV carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

How can you connect to RUS 64 SARATOV?

You can open the console in Rust with F1 and enter client.connect 109.195.27.208:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp50Max players The server holds 50 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Game build: 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.