Statistical profileOnline
RUS 64 SARATOV
109.195.27.208:28015 checked 9m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#8,625
top 39%
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #8,625 of all ranked servers, the top 39%, on player hours over the last seven days.
- Its current map went up 2d ago.
2. Players
Figure 1: Players on RUS 64 SARATOV
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 15:29 UTC3d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of RUS 64 SARATOV
What the server publishes and what was recorded
| Address | 109.195.27.208:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 26 Oct 2026, 17:53 UTC |
| Hostname | – |
| First seen | 26 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 153 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 130 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 185 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 95 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 87 on average | 251 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 348 / 350 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for RUS 64 SARATOV: what is it?
With too few wipes of RUS 64 SARATOV on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 2 days 22 hours ago.
On RUS 64 SARATOV, what happens on wipe day?
The average busiest point of its recent wipes drew 1 players. The peak of the latest wipe's crowd came 0 hours after it began.
About the server
How reliable is RUS 64 SARATOV, and is it online now?
RUS 64 SARATOV is online at the time of this release. By its own reported uptime, it restarted about 7 hours ago. A total of 31 of 48 hours were up over 2 full days, which is 65% of the time. First recorded by Rust Census on 26 October 2026.
Does RUS 64 SARATOV hold a steady frame rate and connection?
Average server fps over the last 48 hours was 157, with a low of 146. Buildings, deployables and everything else in the world took the entity count to 49,084. Memory use reached 1,488 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
In which location is RUS 64 SARATOV based?
No region is published by RUS 64 SARATOV. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 109.195.27.208:28015 it is addressed.
What version of Rust has been recorded on RUS 64 SARATOV?
This release lists RUS 64 SARATOV on Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
How many players does RUS 64 SARATOV carry?
At counting time RUS 64 SARATOV recorded 0 players across 50 slots. This release records a seven-day average of 0 players and a peak of 1. An average of 1 players was recorded at 09:00 UTC, the busiest hour of the last 48.
What position does RUS 64 SARATOV hold in the server rankings?
For seven-day player hours, RUS 64 SARATOV is ranked #8,625, placing it in the top 39% of all ranked servers.
Tags, lists
Which Rust Census filters and lists cover RUS 64 SARATOV?
The Rust Census lists that RUS 64 SARATOV fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meanings do the tags on RUS 64 SARATOV carry?
Read by the game's server browser, RUS 64 SARATOV publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map is in use on RUS 64 SARATOV?
Size 3,000 and seed 689777: that is the procedural map on RUS 64 SARATOV, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
On RUS 64 SARATOV, what rules and settings are in force?
The name of RUS 64 SARATOV carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
How can you connect to RUS 64 SARATOV?
You can open the console in Rust with F1 and enter client.connect 109.195.27.208:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.