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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 87,514 players on 11,817 servers
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Statistical profileOnline

TruePvE Procedural

109.195.19.208:29015 checked 11m ago

moddedoxide
Release date
Next release
In five minutes (21:35 UTC)
Source
Live server queries
Server address
109.195.19.208:29015
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak –

Rank

#15,268

top 68%

No wipes

resets

8 new worlds this week: a reset every few hours, not a wipe schedule

Next wipe

–

resets, no wipes

Main points

  • There were 0 players on it, 0% of its 100 slots.
  • It ranks #15,268 of all ranked servers, the top 68%, on player hours over the last seven days.
  • It makes a new world every few hours (8 this week): those are resets, not wipes.

2. Players

Figure 1: Players on TruePvE Procedural

Players now and over time, UTC

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02.557.51022:0007:0016:0002:0011:0020:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. World resets

Table 1: World resets, newest first

A new world every few hours; none of these counts as a wipe

WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 03:30 UTC18h ago – – – 0
Wed 28 Oct, 03:30 UTC1d ago – – – 0
Tue 27 Oct, 03:30 UTC2d ago – – – 0
Mon 26 Oct, 03:30 UTC3d ago – – – 0
Sun 25 Oct, 03:30 UTC4d ago – – – 0
Sat 24 Oct, 03:30 UTC5d ago – – – 0
Fri 23 Oct, 16:38 UTC6d ago – – – 0
Fri 23 Oct, 03:30 UTC6d ago – – – 0
Thu 22 Oct, 19:09 UTC7d ago – – – 0
Thu 22 Oct, 03:30 UTC7d ago – – – 0

Source: Live server queries, Rust Census

6. Map

Figure 4: Map of TruePvE Procedural

1024 · seed 1

Map of TruePvE Procedural

Table 2: The world

As the server publishes it

MapCraggyIsland
Size1024
Seed1

7. Server characteristics

Table 3: Characteristics of TruePvE Procedural

What the server publishes and what was recorded

Address109.195.19.208:29015
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen13 Sep 2026

8. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10EU · groups of 8+ · weekly · 115 on average158 / 300
Pickle Rust EU MonthlyEU · no group limit · 50 on average59 / 100
EU Hub 01EU · groups of 1000+ · 23 on average0 / 3300
404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10EU · groups of 8+ · monthly · 3 on average1 / 300
Warriorsgroups of 8+ · 2 on average2 / 100
[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+groups of 8+ · 1x · 2 on average6 / 50

9. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on TruePvE Procedural?

Neither a wipe schedule nor any counted wipes are kept by TruePvE Procedural, which generates a new world every few hours.

About the server

How reliable is TruePvE Procedural, and is it online now?

At the latest check, TruePvE Procedural was online. By its own reported uptime, it restarted about 16 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. It was first seen by Rust Census on 13 September 2026.

What does the performance record of TruePvE Procedural show?

Average server fps over the last 48 hours was 10, with a low of 10. The world carried up to 3,198 entities, including buildings, deployables and all else. The peak memory use recorded was 630 MB. What players experience as lag is low fps combined with a climbing entity count.

In which location is TruePvE Procedural based?

No region is published by TruePvE Procedural. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 109.195.19.208:29015 it is addressed.

On which Rust version does TruePvE Procedural operate?

This release lists TruePvE Procedural on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Population

What population has been recorded on TruePvE Procedural?

At counting time TruePvE Procedural recorded 0 players across 100 slots. The seven-day average for this server is 0 players.

How does TruePvE Procedural compare with other servers in the rankings?

The rank for TruePvE Procedural is #15,268 on seven-day player hours, in the top 68% of ranked servers.

Tag details

Where does TruePvE Procedural appear among the Rust Census lists and filters?

The Rust Census lists that TruePvE Procedural fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meanings do the tags on TruePvE Procedural carry?

Read by the game's server browser, TruePvE Procedural publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map has been recorded for TruePvE Procedural?

Size 1,024 and seed 1: that is the procedural map on TruePvE Procedural, generated by the game. Because one size and seed give one map, RustMaps can display it from this page. The map carries the name: CraggyIsland.

On TruePvE Procedural, what rules and settings are in force?

The name of TruePvE Procedural carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.

Connecting

What steps are needed to join TruePvE Procedural?

You can open the console in Rust with F1 and enter client.connect 109.195.19.208:29015; or press Launch Rust and join on this page, and you are connected through Steam. https://www.truepve.ru/ is the website listed for it.

10. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp100Max players The server holds 100 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build The server runs game build 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.