Statistical profileOffline
DevHev Local
109.194.35.245:28015 checked 1d ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
1
peak 2
Rank
#6,172
top 28%
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 1 players, with a peak of 2.
- It ranks #6,172 of all ranked servers, the top 28%, on player hours over the last seven days.
- Its current map went up 2d ago.
2. Players
Figure 1: Players on DevHev Local
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
2.9 days
between real wipes
On rhythm
40%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 18:21 UTC2d ago | 2 | – | running | 1 |
| Fri 23 Oct, 20:07 UTC5d ago | 1 | held half | 2.9 days | 0 |
| Mon 5 Oct, 06:35 UTC23d ago | 1 | held half | 18.6 days | 1 |
| Fri 2 Oct, 03:39 UTC26d ago | 1 | – | 3.1 days | 1 |
| Tue 29 Sep, 22:16 UTC29d ago | 2 | – | 2.2 days | 2 |
| Mon 28 Sep, 17:57 UTC30d ago | 3 | – | 1.2 days | 2 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of DevHev Local
What the server publishes and what was recorded
| Address | 109.194.35.245:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 26 Oct 2026, 18:21 UTC |
| Hostname | – |
| First seen | 28 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 155 on average | 28 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 130 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 31 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 14 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 2 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does DevHev Local wipe, and how often?
Wipes on DevHev Local fall at irregular times, leaving no next date to predict. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 2 days 8 hours ago.
What should you expect on wipe day at DevHev Local?
The average busiest point of its recent wipes drew 1 players. The peak of the latest wipe's crowd came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Server details
Is DevHev Local up, and how well has it held up?
Last seen 31 hours ago, DevHev Local is offline in this release. By its own reported uptime, it restarted about 7 minutes ago. 25 of 168 hours on across the last 7 full days gives an uptime of 15%. It was first seen by Rust Census on 28 September 2026.
How well does DevHev Local perform?
Over the last 48 hours, server fps averaged 236; the lowest reading was 236. Buildings, deployables and everything else in the world took the entity count to 14,895. Up to 1,149 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does DevHev Local run from?
No region is published by DevHev Local. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 109.194.35.245:28015 it is addressed.
On which Rust version does DevHev Local operate?
The version in use on DevHev Local is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
How many players does DevHev Local carry?
DevHev Local is offline at present; its last recording was 31 hours ago. This release records a seven-day average of 1 players and a peak of 2. Over the past 48 hours the highest average fell at 07:00 UTC: 1 players.
In the rankings of Rust servers, where is DevHev Local placed?
For seven-day player hours, DevHev Local is ranked #6,172, placing it in the top 28% of all ranked servers.
Tag details
Which Rust Census filters and lists cover DevHev Local?
Included in these Rust Census lists is DevHev Local: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meanings do the tags on DevHev Local carry?
Read by the game's server browser, DevHev Local publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map has been recorded for DevHev Local?
The procedural map on DevHev Local is generated by the game, measures 2,000 and carries seed 166494. Because one size and seed give one map, RustMaps can display it from this page.
On DevHev Local, what rules and settings are in force?
The name of DevHev Local carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What is the way to join DevHev Local?
Enter client.connect 109.194.35.245:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.