Statistical profileOnline
Citadel Servers Test
109.123.230.80:28015 checked 10m ago
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1. Main points
Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#14,902
top 67%
Last wipe
15d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 100 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #14,902 of all ranked servers, the top 67%, on player hours over the last seven days.
- Its current map went up 15d ago.
2. Players
Figure 1: Players on Citadel Servers Test
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 20:54 UTC15d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Citadel Servers Test
What the server publishes and what was recorded
| Address | 109.123.230.80:28015 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 13 Oct 2026, 20:54 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 73 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 133 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 149 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 51 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 91 on average | 138 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 347 / 350 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does Citadel Servers Test wipe, and how often?
Too few wipes of Citadel Servers Test are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 15 days 23 hours ago.
How is wipe day run on Citadel Servers Test?
An average of 1 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 22 hours after it began.
Server details
How reliable is Citadel Servers Test, and is it online now?
This release records Citadel Servers Test as online. About 7 hours ago is when it last restarted, according to the uptime it reports. A total of 129 of 168 hours were up over 7 full days, which is 77% of the time. The first sighting of it by Rust Census was on 13 September 2026.
Does Citadel Servers Test hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 220 server fps and a minimum of 181. The world carried up to 99,183 entities, including buildings, deployables and all else. The peak memory use recorded was 2,861 MB. What players experience as lag is low fps combined with a climbing entity count.
Which location does Citadel Servers Test run from?
A region is not published by Citadel Servers Test. Rust Census does not look up where the machine stands; it shows where a server says it is. At 109.123.230.80:28015 it is addressed.
On which Rust version does Citadel Servers Test operate?
Rust network protocol 2635 and build 168909 on Windows is the version Citadel Servers Test runs. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What population has been recorded on Citadel Servers Test?
Citadel Servers Test stands at 0 players from 100 slots in this release. This release records a seven-day average of 0 players and a peak of 1. Over the past 48 hours the highest average fell at 19:00 UTC: 0 players.
What position does Citadel Servers Test hold in the server rankings?
For seven-day player hours, Citadel Servers Test is ranked #14,902, placing it in the top 67% of all ranked servers.
Tag details
Where does Citadel Servers Test appear among the Rust Census lists and filters?
Included in these Rust Census lists is Citadel Servers Test: Modded Rust servers, counted. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on Citadel Servers Test carry?
These are the tags Citadel Servers Test publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map has been recorded for Citadel Servers Test?
Size 4,000 and seed 28475: that is the procedural map on Citadel Servers Test, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
What settings and rules have been listed for Citadel Servers Test?
No gather rate is given in the name of Citadel Servers Test. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Carbon. Vanilla is its own description: this is the unmodified game: rates, kits and rules as Facepunch ships them. VAC, Valve's anti-cheat, is enabled.
Join details
What is the way to join Citadel Servers Test?
You can open the console in Rust with F1 and enter client.connect 109.123.230.80:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp100 | Max players 100 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Difficulty
^v | Vanilla This is the unmodified game: rates, kits and rules as Facepunch ships them. |
|---|
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.