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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 32,056 players on 11,618 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

PotatoLand

108.61.121.28:28016 checked 8m ago

moddedoxide
Release date
Next release
In five minutes (05:00 UTC)
Source
Live server queries
Server address
108.61.121.28:28016
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak –

Rank

#15,351

top 69%

Last wipe

51d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • It ranks #15,351 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 51d ago.

2. Players

Figure 1: Players on PotatoLand

Players now and over time, UTC

AveragePeak
0123406:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

025507510006:0015:0000:0008:0017:0003:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of PotatoLand

2000 · seed 270826028

Map of PotatoLand

Table 2: The world

As the server publishes it

MapProcedural Map
Size2000
Seed270826028
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of PotatoLand

What the server publishes and what was recorded

Address108.61.121.28:28016
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe7 Sep 2026, 17:00 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 152 on average41 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average0 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average16 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average2 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average3 / 1000

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for PotatoLand: what is it?

With too few wipes of PotatoLand on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 51 days 12 hours.

About the server

Is PotatoLand up, and how well has it held up?

PotatoLand is online at the time of this release. About 13 hours ago is when it last restarted, according to the uptime it reports. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. First recorded by Rust Census on 13 September 2026.

Does PotatoLand hold a steady frame rate and connection?

Over the last 48 hours, server fps averaged 100; the lowest reading was 100. The world carried up to 19,211 entities, including buildings, deployables and all else. Memory use reached 1,800 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.

What location has been recorded for PotatoLand?

No region is given by PotatoLand. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 108.61.121.28:28016 is its address.

What version of Rust has been recorded on PotatoLand?

The version in use on PotatoLand is Rust network protocol 2633 and build 163207 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

What population has been recorded on PotatoLand?

PotatoLand stands at 0 players from 50 slots in this release. The seven-day average for this server is 0 players.

In the rankings of Rust servers, where is PotatoLand placed?

For seven-day player hours, PotatoLand is ranked #15,351, placing it in the top 69% of all ranked servers.

Tag details

Where does PotatoLand appear among the Rust Census lists and filters?

These Rust Census lists include PotatoLand: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The tags on PotatoLand: what do they indicate?

gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): Your game must run protocol 2633 to join; cs163207 (Build): Build 163207 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags PotatoLand publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

Which map has been recorded for PotatoLand?

Size 2,000 and seed 270826028: that is the procedural map on PotatoLand, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

On PotatoLand, what rules and settings are in force?

No gather rate is given in the name of PotatoLand. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.

Join details

How can you connect to PotatoLand?

Enter client.connect 108.61.121.28:28016 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp50Max players Slots: 50.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2633Protocol Your game must run protocol 2633 to join.
cs163207Build Build 163207 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code This server carries no region code.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.