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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 77,057 players on 11,838 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

JoJos Wonderland

104.4.53.1:28021 checked 11m ago

moddedoxidepvehardcore
Release date
Next release
In five minutes (21:15 UTC)
Source
Live server queries
Server address
104.4.53.1:28021
First recorded
25 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,400

top 69%

Last wipe

14d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • There were 0 players on it, 0% of its 10 slots.
  • It ranks #15,400 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 14d ago.

2. Players

Figure 1: Players on JoJos Wonderland

Players now and over time, UTC

AveragePeak
0123422:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040022:0007:0016:0001:0010:0019:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k25 Sep1 Oct8 Oct14 Oct21 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

5.1 days

between real wipes

On rhythm

50%

of its recent wipes

Wipe-day peak

3

players, last three wipes

Crowd held

0%

else halves by day 2.5

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Tue 13 OctThu 8 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 18:42 UTC14d ago 3 – running 1
Thu 8 Oct, 18:43 UTC19d ago 3 halved by day 1 5 days 0
Thu 8 Oct, 03:54 UTC19d ago 3 – 0.6 days 1
Fri 2 Oct, 23:06 UTC24d ago 2 halved by day 4 5.2 days 0
Sat 26 Sep, 22:08 UTC30d ago 0 – 6 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of JoJos Wonderland

4000 · seed 1337

Map of JoJos Wonderland

Table 2: The world

As the server publishes it

MapCustom Map
Size4000
Seed1337

8. Server characteristics

Table 3: Characteristics of JoJos Wonderland

What the server publishes and what was recorded

Address104.4.53.1:28021
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe13 Oct 2026, 18:42 UTC
Hostname–
First seen25 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Iron Haven MedievalNA · groups of 8+ · monthly · 1 on average1 / 75

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on JoJos Wonderland?

JoJos Wonderland wipes without a fixed interval, so no next wipe can be predicted. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 14 days 2 hours have passed since this world was made.

On JoJos Wonderland, what happens on wipe day?

Recent wipes drew an average peak of 3 players. On the latest wipe, 22 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. If not, it dropped below half by day 2.5.

About the server

Is JoJos Wonderland up, and how well has it held up?

JoJos Wonderland is online at the time of this release. About 6 hours ago is when it last restarted, according to the uptime it reports. 168 of 168 hours on across the last 7 full days gives an uptime of 100%. It was first seen by Rust Census on 25 September 2026.

Does JoJos Wonderland hold a steady frame rate and connection?

The figures for the last 48 hours give an average of 237 server fps and a minimum of 193. The world carried up to 64,215 entities, including buildings, deployables and all else. Memory use reached 2,810 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.

Which location does JoJos Wonderland run from?

No region is given by JoJos Wonderland. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 104.4.53.1:28021 is its address.

Which Rust version is JoJos Wonderland running?

The version in use on JoJos Wonderland is Rust network protocol 2635 and build 168909 on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

What are the current player figures for JoJos Wonderland?

The present count is 0 players on JoJos Wonderland, out of 10 slots. Averaged across seven days, the count is 0 players.

What position does JoJos Wonderland hold in the server rankings?

For seven-day player hours, JoJos Wonderland is ranked #15,400, placing it in the top 69% of all ranked servers.

Lists and tags

Where does JoJos Wonderland appear among the Rust Census lists and filters?

Included in these Rust Census lists is JoJos Wonderland: Modded Rust servers, counted, Primitive Rust servers and Rust PvE servers, listed. Under these filters it comes up on the server list: Type: Modded; Game mode: PvE, Hardcore and Primitive; Server tag: Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on JoJos Wonderland carry?

Read by the game's server browser, JoJos Wonderland publishes these tags: gmprimitive (Game mode): No guns: this primitive mode allows bows, spears and melee; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^h (Hardcore): Hardcore mode, as Facepunch ships it: fewer helpers and a harsher survival; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings; modded (Modded): Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

What map is listed for JoJos Wonderland?

The procedural map on JoJos Wonderland is generated by the game, measures 4,000 and carries seed 1337. Because one size and seed give one map, RustMaps can display it from this page. The map carries the name: Custom Map.

On JoJos Wonderland, what rules and settings are in force?

No gather rate is recorded for JoJos Wonderland in its name. 8 players is the group limit, the game's default. hardcore is the game mode recorded, Facepunch's hardest mode. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

How to join

How can you connect to JoJos Wonderland?

You can open the console in Rust with F1 and enter client.connect 104.4.53.1:28021; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2635,^h,^p,gmprimitive,cs168909,ts8,^o^z,modded

Game

gmprimitiveGame mode No guns: this primitive mode allows bows, spears and melee.
mp10Max players The server holds 10 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build The server runs game build 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Difficulty

^hHardcore Hardcore mode, as Facepunch ships it: fewer helpers and a harsher survival.

Gameplay

^pPvE PvE: players do not fight each other, and the world is the danger.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Modded: the game is changed by plugins or settings.
moddedModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.