Statistical profileOnline
JoJos Wonderland
104.4.53.1:28021 checked 11m ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,400
top 69%
Last wipe
14d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 10 slots.
- It ranks #15,400 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 14d ago.
2. Players
Figure 1: Players on JoJos Wonderland
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
5.1 days
between real wipes
On rhythm
50%
of its recent wipes
Wipe-day peak
3
players, last three wipes
Crowd held
0%
else halves by day 2.5
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 18:42 UTC14d ago | 3 | – | running | 1 |
| Thu 8 Oct, 18:43 UTC19d ago | 3 | halved by day 1 | 5 days | 0 |
| Thu 8 Oct, 03:54 UTC19d ago | 3 | – | 0.6 days | 1 |
| Fri 2 Oct, 23:06 UTC24d ago | 2 | halved by day 4 | 5.2 days | 0 |
| Sat 26 Sep, 22:08 UTC30d ago | 0 | – | 6 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of JoJos Wonderland
What the server publishes and what was recorded
| Address | 104.4.53.1:28021 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 13 Oct 2026, 18:42 UTC |
| Hostname | – |
| First seen | 25 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Iron Haven Medieval | NA · groups of 8+ · monthly · 1 on average | 1 / 75 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on JoJos Wonderland?
JoJos Wonderland wipes without a fixed interval, so no next wipe can be predicted. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 14 days 2 hours have passed since this world was made.
On JoJos Wonderland, what happens on wipe day?
Recent wipes drew an average peak of 3 players. On the latest wipe, 22 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. If not, it dropped below half by day 2.5.
About the server
Is JoJos Wonderland up, and how well has it held up?
JoJos Wonderland is online at the time of this release. About 6 hours ago is when it last restarted, according to the uptime it reports. 168 of 168 hours on across the last 7 full days gives an uptime of 100%. It was first seen by Rust Census on 25 September 2026.
Does JoJos Wonderland hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 237 server fps and a minimum of 193. The world carried up to 64,215 entities, including buildings, deployables and all else. Memory use reached 2,810 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
Which location does JoJos Wonderland run from?
No region is given by JoJos Wonderland. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 104.4.53.1:28021 is its address.
Which Rust version is JoJos Wonderland running?
The version in use on JoJos Wonderland is Rust network protocol 2635 and build 168909 on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What are the current player figures for JoJos Wonderland?
The present count is 0 players on JoJos Wonderland, out of 10 slots. Averaged across seven days, the count is 0 players.
What position does JoJos Wonderland hold in the server rankings?
For seven-day player hours, JoJos Wonderland is ranked #15,400, placing it in the top 69% of all ranked servers.
Lists and tags
Where does JoJos Wonderland appear among the Rust Census lists and filters?
Included in these Rust Census lists is JoJos Wonderland: Modded Rust servers, counted, Primitive Rust servers and Rust PvE servers, listed. Under these filters it comes up on the server list: Type: Modded; Game mode: PvE, Hardcore and Primitive; Server tag: Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on JoJos Wonderland carry?
Read by the game's server browser, JoJos Wonderland publishes these tags: gmprimitive (Game mode): No guns: this primitive mode allows bows, spears and melee; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^h (Hardcore): Hardcore mode, as Facepunch ships it: fewer helpers and a harsher survival; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings; modded (Modded): Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
What map is listed for JoJos Wonderland?
The procedural map on JoJos Wonderland is generated by the game, measures 4,000 and carries seed 1337. Because one size and seed give one map, RustMaps can display it from this page. The map carries the name: Custom Map.
On JoJos Wonderland, what rules and settings are in force?
No gather rate is recorded for JoJos Wonderland in its name. 8 players is the group limit, the game's default. hardcore is the game mode recorded, Facepunch's hardest mode. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
How to join
How can you connect to JoJos Wonderland?
You can open the console in Rust with F1 and enter client.connect 104.4.53.1:28021; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,^h,^p,gmprimitive,cs168909,ts8,^o^z,modded
Game
gmprimitive | Game mode No guns: this primitive mode allows bows, spears and melee. |
|---|---|
mp10 | Max players The server holds 10 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Difficulty
^h | Hardcore Hardcore mode, as Facepunch ships it: fewer helpers and a harsher survival. |
|---|
Gameplay
^p | PvE PvE: players do not fight each other, and the world is the danger. |
|---|
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
modded | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
