Statistical profileOnline
Chill PVE for hard workers
104.192.227.10:28015 checked 9m ago
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1. Main points
Players now
0/ 70
0% full
7-day average
0
peak 2
Rank
#6,630
top 30%
Last wipe
13d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 70 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #6,630 of all ranked servers, the top 30%, on player hours over the last seven days.
- Its current map went up 13d ago.
2. Players
Figure 1: Players on Chill PVE for hard workers
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
14.2 days
between real wipes
Wipe-day peak
3
players, last three wipes
Crowd held
0%
else halves by day 5
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 3, 28 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 01:51 UTC13d ago | 3 | – | running | 1 |
| Thu 1 Oct, 21:51 UTC FW27d ago | 3 | halved by day 5 | 14.2 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Chill PVE for hard workers
6000 · seed 3343399825
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 6000 |
| Seed | 3343399825 |
8. Server characteristics
Table 3: Characteristics of Chill PVE for hard workers
What the server publishes and what was recorded
| Address | 104.192.227.10:28015 |
|---|---|
| Region | – |
| Max players | 70 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 16 Oct 2026, 01:51 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 253 on average | 116 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 242 on average | 164 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 107 on average | 23 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 58 on average | 80 / 200 |
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 54 on average | 8 / 300 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 50 on average | 56 / 100 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for Chill PVE for hard workers: what is it?
Too few wipes of Chill PVE for hard workers are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 13 days 9 hours have passed since this world was made.
How is wipe day run on Chill PVE for hard workers?
The average busiest point of its recent wipes drew 3 players. 28 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If not, it dropped below half by day 5.
About the server
How reliable is Chill PVE for hard workers, and is it online now?
At the latest check, Chill PVE for hard workers was online. By its own reported uptime, it restarted about 6 days 9 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. First recorded by Rust Census on 13 September 2026.
How well does Chill PVE for hard workers perform?
The figures for the last 48 hours give an average of 71 server fps and a minimum of 53. The world carried up to 216,467 entities, including buildings, deployables and all else. The peak memory use recorded was 8,078 MB. Lag, as players feel it, comes from low fps and a climbing entity count.
In which location is Chill PVE for hard workers based?
A region is not published by Chill PVE for hard workers. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 104.192.227.10:28015 is its address.
Which Rust version is Chill PVE for hard workers running?
This release lists Chill PVE for hard workers on Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What are the current player figures for Chill PVE for hard workers?
Chill PVE for hard workers stands at 0 players from 70 slots in this release. Averaged over seven days: 0 players, with a peak of 2. The busiest hour in the last 48 hours was 00:00 UTC, with an average of 0 players.
In the rankings of Rust servers, where is Chill PVE for hard workers placed?
The rank for Chill PVE for hard workers is #6,630 on seven-day player hours, in the top 30% of ranked servers.
Tags, lists
Where does Chill PVE for hard workers appear among the Rust Census lists and filters?
Included in these Rust Census lists is Chill PVE for hard workers: Modded Rust servers, counted and Rust PvE servers, listed. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is meant by each tag shown on Chill PVE for hard workers?
Read by the game's server browser, Chill PVE for hard workers publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp70 (Max players): The server holds 70 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
What map is listed for Chill PVE for hard workers?
The procedural map on Chill PVE for hard workers is generated by the game, measures 6,000 and carries seed 3343399825. The same size and seed produce the same map; RustMaps shows it from this page.
What settings and rules have been listed for Chill PVE for hard workers?
The name of Chill PVE for hard workers carries no gather rate. The default applies: groups are capped at 8 players. pve is the game mode recorded, no fighting other players. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. The server runs VAC, Valve's anti-cheat.
Connecting
How can you connect to Chill PVE for hard workers?
You can open the console in Rust with F1 and enter client.connect 104.192.227.10:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp70,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp70 | Max players The server holds 70 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Gameplay
^p | PvE Player-versus-player fighting is off; the world provides the danger. |
|---|
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.