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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 48,252 players on 11,633 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

typical test

104.153.151.75:28015 checked 14m ago

moddedoxide
Release date
Next release
In five minutes (08:55 UTC)
Source
Live server queries
Server address
104.153.151.75:28015
First recorded
26 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak 1

Rank

#15,059

top 68%

Last wipe

2d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 0 players on it, 0% of its 100 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #15,059 of all ranked servers, the top 68%, on player hours over the last seven days.
  • Its current map went up 2d ago.

2. Players

Figure 1: Players on typical test

Players now and over time, UTC

AveragePeak
0123410:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040010:0019:0004:0013:0022:0007:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of typical test

1000 · seed 6738

Map of typical test

Table 2: The world

As the server publishes it

MapProcedural Map
Size1000
Seed6738
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of typical test

What the server publishes and what was recorded

Address104.153.151.75:28015
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe26 Oct 2026, 00:35 UTC
Hostname–
First seen26 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 155 on average150 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average181 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average91 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average40 / 1000

10. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for typical test: what is it?

With too few wipes of typical test on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 2 days 8 hours have passed since this world was made.

Server details

What does the record show for the uptime and current status of typical test?

This release records typical test as online. The uptime it reports puts the last restart at about 35 hours ago. The figures for the last full day, 1 in all, show it up 100% of the time, 24 of 24 hours. The first sighting of it by Rust Census was on 26 October 2026.

What does the performance record of typical test show?

The figures for the last 48 hours give an average of 240 server fps and a minimum of 239. Buildings, deployables and everything else in the world took the entity count to 3,864. The peak memory use recorded was 1,564 MB. What players experience as lag is low fps combined with a climbing entity count.

What location has been recorded for typical test?

A region is not published by typical test. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 104.153.151.75:28015 is its address.

What version of Rust has been recorded on typical test?

Rust network protocol 2635 and build 168909 on Linux is the version typical test runs. To join, your game has to be on the same protocol; Steam handles the update.

Population

What population has been recorded on typical test?

At counting time typical test recorded 0 players across 100 slots. This release records a seven-day average of 0 players and a peak of 1.

What position does typical test hold in the server rankings?

The rank for typical test is #15,059 on seven-day player hours, in the top 68% of ranked servers.

Tag details

Where does typical test appear among the Rust Census lists and filters?

These Rust Census lists include typical test: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

The tags on typical test: what do they indicate?

gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags typical test publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

Which map is in use on typical test?

typical test runs a procedural map of size 1,000 with seed 6738, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

How is typical test configured, and what rules does it keep?

The name of typical test carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

What is the way to join typical test?

Enter client.connect 104.153.151.75:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp100Max players 100 slots are available.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Game build: 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.