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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 39,046 players on 11,640 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]

104.143.3.5:28059 checked 11m ago

500x weekly wipes moddedcarbonpve
Release date
Next release
In five minutes (03:00 UTC)
Source
Live server queries
Server address
104.143.3.5:28059
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

2/ 101

2% full

7-day average

1

peak 8

Rank

#2,884

top 13%

Last wipe

4d ago

weekly schedule

Next wipe

2d 11h

Fri 30 Oct, 14:42 UTC

Main points

  • There were 2 players on it, 2% of its 101 slots.
  • Over the last seven days it averaged 1 players, with a peak of 8.
  • It ranks #2,884 of all ranked servers, the top 13%, on player hours over the last seven days.
  • Its current map went up 4d ago; the next wipe is expected Friday 30 October, 14:42 UTC, every Friday at 14:42 UTC.

2. Players

Figure 1: Players on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]

Players now and over time, UTC

AveragePeak
0246804:0013:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

01020304004:0013:0022:0007:0016:0001:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfixed weekdays

Next wipe Friday 30 October, 14:42 UTC, in 2d 11h. Every Friday at 14:42 UTC · high confidence

Usual gap

7 days

between real wipes

On rhythm

100%

of its recent wipes

Wipe-day peak

7

players, last three wipes

Crowd held

60%

else halves by day 3.5

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
2d 11hFri 30 Oct, 14:42 UTCOwn schedule
8d 15hThu 5 Nov, 19:00 UTCForce wipe FW
9d 11hFri 6 Nov, 14:42 UTCOwn schedule
16d 11hFri 13 Nov, 14:42 UTCOwn schedule
23d 11hFri 20 Nov, 14:42 UTCOwn schedule
30d 11hFri 27 Nov, 14:42 UTCOwn schedule
36d 15hThu 3 Dec, 19:00 UTCForce wipe FW
37d 11hFri 4 Dec, 14:42 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 2 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:42 UTC4d ago 8 – running 3
Fri 16 Oct, 13:52 UTC11d ago 6 halved by day 5 7 days 2
Fri 9 Oct, 13:52 UTC18d ago 7 held half 7 days 0
Thu 1 Oct, 18:13 UTC FW26d ago 6 held half 7.8 days 1
Fri 25 Sep, 15:13 UTC32d ago 8 halved by day 2 6.1 days 2
Fri 18 Sep, 14:05 UTC39d ago 5 held half 7 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]

4500 · seed 33640666

Map of RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]

Table 3: The world

As the server publishes it

MapProcedural Map
Size4500
Seed33640666
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]

What the server publishes and what was recorded

Address104.143.3.5:28059
Region–
Max players101
Group limit8, the default
Wipe scheduleweekly
Last wipe23 Oct 2026, 14:42 UTC
Hostname–
First seen13 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

★★★★★ RUSTGAMINGNATION ★★★★★ CUSTOM PvE • EVENTS • PURGE • ZOMBIES • SKILL TREE BUILD • EXPLORE • PROGRESS • FIGHT • SURVIVE ★ FEATURED EVENTS ★ ★ SURVIVAL FEATURES ★ • Raidable Bases • Start Protection • Zombie Events • Backpacks & Trading • Armored Convoy • Custom Research • Satellite Loot • Improved Smelting • Monument Mutations • Custom Stack Sizes • Plane Crash Events • Vehicles & Skin Centre • Guarded Crates • Base Protection ★ PROGRESSION ★ ★ PLAYER COMMANDS ★ • Skill Tree & XP /sethome - Set home • Skills & Bonuses /stab - Base protection • Progression Rewards /re - Raid rewards • Player Statistics /adminmsg - Contact staff • Custom Research /request - Get assistance ★ PURGE PvP ★ ★ RGN TEAM ★ Build & progress in PvE Owner: hellfires_tv Prepare for PURGE! Admins / Moderators: Advance warnings before PvP fantomasx • viviar FORTIFY • DEFEND • RAID Need help? FIGHT • SURVIVE /adminmsg • /request

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
|PVE|UNSTOPPABLE|RUS|X10|QUEST|SKINDROPS|ARENA|EU · groups of 10+ · 10x · weekly · 6 on average1 / 200
[SEA] CrustyRusty | 10x PvEEA · groups of 8+ · 10x · weekly · 5 on average3 / 50
RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]groups of 8+ · 100000x · weekly · 4 on average6 / 101
RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTrEU · groups of 8+ · 100000x · weekly · 4 on average3 / 101
CREED PVE | 1000000X | NO BP | KITS | SHOP | THURSDAYSNA · groups of 8+ · 1e+06x · weekly · 4 on average3 / 100
RGN 100000x PvE [Events|Purge|Zombies|SkillTree]NA · groups of 8+ · 100000x · weekly · 3 on average1 / 100

11. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]: what is it?

RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is wiped on a schedule of every Friday at 14:42 UTC. On Friday 30 October at 14:42 UTC the next wipe is expected. This world was generated 4 days 12 hours ago. Its tags carry a weekly wipe schedule.

What should you expect on wipe day at RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

Recent wipes drew an average peak of 7 players. 2 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 60% of recent wipes. In the other cases, half the peak was lost by day 3.5.

About the server

Is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] up, and how well has it held up?

This release records RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] as online. About 2 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 153 of them, or 91%. First recorded by Rust Census on 13 September 2026.

What does the performance record of RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] show?

Average server fps over the last 48 hours was 30, with a low of 26. Buildings, deployables and everything else in the world took the entity count to 136,529. Memory use reached 4,660 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.

Which location does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] run from?

A region is not published by RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]. Rust Census does not look up where the machine stands; it shows where a server says it is. 104.143.3.5:28059 is its address.

Which Rust version is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] running?

The version in use on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

What are the current player figures for RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

At counting time RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] recorded 2 players across 101 slots. Averaged over seven days: 1 players, with a peak of 8. The busiest hour in the last 48 hours was 01:00 UTC, with an average of 7 players.

What position does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] hold in the server rankings?

The rank for RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is #2,884 on seven-day player hours, in the top 13% of ranked servers.

Tag details

Where does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] appear among the Rust Census lists and filters?

These Rust Census lists include RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]: Rust servers with a rate above 10x, Modded Rust servers, counted, Rust PvE servers, listed, Roleplay servers: the listed count and Rust servers with zombie in the name. Under these filters it comes up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

The tags on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]: what do they indicate?

gmrust (Game mode): Survival play, in the standard Rust format; mp101 (Max players): Slots: 101; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^w (Weekly): Wipes are run every week; ^r (Roleplay): The server is run for roleplay; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, is installed are the tags RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map has been recorded for RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

The procedural map on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is generated by the game, measures 4,500 and carries seed 33640666. Because one size and seed give one map, RustMaps can display it from this page.

How is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] configured, and what rules does it keep?

The name of RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] records a gather rate of 500x. The group cap stands at 8 players, the default for the game. roleplay is the game mode recorded, towns, jobs and roleplay rules. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Carbon. The server runs VAC, Valve's anti-cheat.

Join details

How can you connect to RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

Enter client.connect 104.143.3.5:28059 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. This release lists its website as https://www.rust-gaming-nation.com/.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp101Max players Slots: 101.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build The server runs game build 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Wipe schedule

^wWeekly Wipes are run every week.

Gameplay

^rRoleplay The server is run for roleplay.
^pPvE PvE: players do not fight each other, and the world is the danger.

Mods and access

^zModded Modded: the game is changed by plugins or settings.
^yCarbon Carbon, a plugin framework, is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.