Statistical profileOnline
The Chill Zone
104.143.3.231:28029 checked 8m ago
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1. Main points
Players now
0/ 160
0% full
7-day average
0
peak 4
Rank
#5,174
top 23%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 160 slots.
- Over the last seven days it averaged 0 players, with a peak of 4.
- It ranks #5,174 of all ranked servers, the top 23%, on player hours over the last seven days.
- Its current map went up 13d ago.
2. Players
Figure 1: Players on The Chill Zone
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
12.2 days
between real wipes
On rhythm
100%
of its recent wipes
Wipe-day peak
3
players, last three wipes
Crowd held
0%
else halves by day 5.5
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 3, 37 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 03:14 UTC13d ago | 3 | – | running | 0 |
| Thu 1 Oct, 21:10 UTC FW27d ago | 5 | halved by day 4 | 13.3 days | 0 |
| Sun 20 Sep, 18:18 UTC38d ago | 2 | halved by day 7 | 11.1 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of The Chill Zone
4350 · seed 1193930318
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4350 |
| Seed | 1193930318 |
8. Server characteristics
Table 3: Characteristics of The Chill Zone
What the server publishes and what was recorded
| Address | 104.143.3.231:28029 |
|---|---|
| Region | – |
| Max players | 160 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 15 Oct 2026, 03:14 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Welcome to The Chill Zone Powered by Gameserverkings.com 5X Resources, Bi-Weekly Wipes, Full Wipe 10/15/26
10. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 66 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 63 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 91 on average | 55 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 17 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 10 / 1000 |
11. Quick answers
From the figures on this page.
Wipe records
When does The Chill Zone wipe, and how often?
Wipes on The Chill Zone fall at irregular times, leaving no next date to predict. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 13 days 19 hours ago.
What should you expect on wipe day at The Chill Zone?
The average busiest point of its recent wipes drew 3 players. The peak of the latest wipe's crowd came 37 hours after it began. Half that peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 5.5 in those cases where it did not hold.
About the server
What does the record show for the uptime and current status of The Chill Zone?
At the latest check, The Chill Zone was online. The uptime it reports puts the last restart at about 6 days ago. 168 of 168 hours on across the last 7 full days gives an uptime of 100%. First recorded by Rust Census on 13 September 2026.
What does the performance record of The Chill Zone show?
The figures for the last 48 hours give an average of 7 server fps and a minimum of 5. The world carried up to 111,477 entities, including buildings, deployables and all else. The peak memory use recorded was 4,628 MB. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does The Chill Zone run from?
No region is given by The Chill Zone. Rust Census does not look up where the machine stands; it shows where a server says it is. 104.143.3.231:28029 is its address.
What version of Rust has been recorded on The Chill Zone?
This release lists The Chill Zone on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Population
What are the current player figures for The Chill Zone?
At counting time The Chill Zone recorded 0 players across 160 slots. This release records a seven-day average of 0 players and a peak of 4. Over the past 48 hours the highest average fell at 19:00 UTC: 1 players.
How does The Chill Zone compare with other servers in the rankings?
For seven-day player hours, The Chill Zone is ranked #5,174, placing it in the top 23% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry The Chill Zone?
These Rust Census lists include The Chill Zone: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is meant by each tag shown on The Chill Zone?
gmrust (Game mode): Survival play, in the standard Rust format; mp160 (Max players): 160 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags The Chill Zone publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map has been recorded for The Chill Zone?
The Chill Zone runs a procedural map of size 4,350 with seed 1193930318, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
On The Chill Zone, what rules and settings are in force?
The name of The Chill Zone carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What steps are needed to join The Chill Zone?
Enter client.connect 104.143.3.231:28029 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp160,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp160 | Max players 160 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.