Statistical profileOnline
A Survivor's Holiday
104.129.132.39:28015 checked 11m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 2
Rank
#6,298
top 28%
Last wipe
13d ago
biweekly schedule
Next wipe
7d 4h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #6,298 of all ranked servers, the top 28%, on player hours over the last seven days.
- Its current map went up 13d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on A Survivor's Holiday
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Usual gap
28 days
between real wipes
On rhythm
100%
of its recent wipes
Wipe-day peak
3
players, last three wipes
Crowd held
50%
else halves by day 10
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 4h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 14d 9h | Thu 12 Nov, 23:40 UTC | Own schedule |
| 35d 4h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 42d 9h | Thu 10 Dec, 23:40 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 23:40 UTC13d ago | 3 | – | running | 1 |
| Thu 1 Oct, 18:07 UTC FW27d ago | 4 | halved by day 10 | 14.2 days | 0 |
| Fri 18 Sep, 00:35 UTC41d ago | 2 | held half | 13.7 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of A Survivor's Holiday
4500 · seed 1442434928
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4500 |
| Seed | 1442434928 |
8. Server characteristics
Table 4: Characteristics of A Survivor's Holiday
What the server publishes and what was recorded
| Address | 104.129.132.39:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | biweekly |
| Last wipe | 15 Oct 2026, 23:40 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 42 on average | 11 / 100 |
| [JP]初心者PVPサーバー|RaidTime・ Events | EA · groups of 10+ · biweekly · 15 on average | 17 / 100 |
| СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 | EU · groups of 50+ · biweekly · 9 on average | 10 / 200 |
| RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ | EU · groups of 8+ · biweekly · 8 on average | 10 / 200 |
| Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out | groups of 8+ · biweekly · 6 on average | 1 / 50 |
| Fudge Begynderserver(Casual Beta:Ticket on discord for access) | groups of 8+ · biweekly · 4 on average | 0 / 50 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on A Survivor's Holiday?
Wipes on A Survivor's Holiday follow a rhythm of every 4 weeks on Thursday at 23:40 UTC. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. This world was generated 13 days 14 hours ago. Its tags carry a wipe schedule of every two weeks.
How is wipe day run on A Survivor's Holiday?
Recent wipes drew an average peak of 3 players. 38 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 50% of cases. The fall below half came by day 10 in those cases where it did not hold.
Server record
What does the record show for the uptime and current status of A Survivor's Holiday?
A Survivor's Holiday is online at the time of this release. By its own reported uptime, it restarted about 17 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. The first sighting of it by Rust Census was on 13 September 2026.
What does the performance record of A Survivor's Holiday show?
Average server fps over the last 48 hours was 60, with a low of 57. The world carried up to 131,941 entities, including buildings, deployables and all else. Up to 4,618 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.
Which location does A Survivor's Holiday run from?
A region is not published by A Survivor's Holiday. Rust Census does not look up where the machine stands; it shows where a server says it is. 104.129.132.39:28015 is its address.
Which Rust version is A Survivor's Holiday running?
This release lists A Survivor's Holiday on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What population has been recorded on A Survivor's Holiday?
At counting time A Survivor's Holiday recorded 0 players across 50 slots. This release records a seven-day average of 0 players and a peak of 2. An average of 1 players was recorded at 10:00 UTC, the busiest hour of the last 48.
In the rankings of Rust servers, where is A Survivor's Holiday placed?
The rank for A Survivor's Holiday is #6,298 on seven-day player hours, in the top 28% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover A Survivor's Holiday?
These Rust Census lists include A Survivor's Holiday: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What is meant by each tag shown on A Survivor's Holiday?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^b (Biweekly): A wipe is run once a fortnight; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server are the tags A Survivor's Holiday publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
What map is listed for A Survivor's Holiday?
A Survivor's Holiday runs a procedural map of size 4,500 with seed 1442434928, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
What settings and rules have been listed for A Survivor's Holiday?
The name of A Survivor's Holiday carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. The server runs VAC, Valve's anti-cheat.
Join details
What steps are needed to join A Survivor's Holiday?
Enter client.connect 104.129.132.39:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,^b,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players Slots: 50. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Game build: 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Wipe schedule
^b | Biweekly A wipe is run once a fortnight. |
|---|
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
