Statistical profileOnline
TMD Test [Whitelist Only]
104.129.132.129:28025 checked 11m ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak 2
Rank
#9,189
top 41%
Last wipe
7d ago
biweekly schedule
Next wipe
7d 1h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 10 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #9,189 of all ranked servers, the top 41%, on player hours over the last seven days.
- Its current map went up 7d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on TMD Test [Whitelist Only]
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 41% of all ranked servers, and #469 of the quad servers (top 57%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
Usual gap
6.1 days
between real wipes
On rhythm
20%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 1
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 1h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 20d 9h | Thu 19 Nov, 03:05 UTC | Own schedule |
| 35d 1h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 03:05 UTC7d ago | 2 | – | running | 1 |
| Sun 18 Oct, 19:18 UTC10d ago | 1 | halved by day 1 | 3.3 days | 0 |
| Thu 8 Oct, 00:48 UTC21d ago | 1 | halved by day 1 | 10.8 days | 0 |
| Thu 1 Oct, 22:03 UTC FW27d ago | 2 | halved by day 1 | 6.1 days | 0 |
| Tue 29 Sep, 19:54 UTC29d ago | 0 | – | 2.1 days | 0 |
| Thu 17 Sep, 18:15 UTC41d ago | 1 | halved by day 1 | 12.1 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of TMD Test [Whitelist Only]
What the server publishes and what was recorded
| Address | 104.129.132.129:28025 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | quad |
| Wipe schedule | biweekly |
| Last wipe | 22 Oct 2026, 03:05 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Friend Not Foe / PvE Community / UK & Europe | EU · quad · biweekly · 3 on average | 2 / 50 |
| [RU] RCVL_25Rus PVE/PVP Four | EA · quad · biweekly · 3 on average | 1 / 51 |
| Dead Valley | PvE | Bi-Weekly | Old Research System | EU · quad · biweekly · 1 on average | 1 / 50 |
| Reforged Hybrid | PvE/PvP Zones | Zombies | Events | NA · quad · monthly · 20 on average | 20 / 140 |
| [DE/GER] My-Land [PVE/PVP-EVENTZONEN] | EU · quad · monthly · 3 on average | 4 / 50 |
| 【咸鱼PVE启蒙】纯净|养老|突袭|技能 | EA · quad · monthly · 2 on average | 2 / 100 |
10. Quick answers
From the figures on this page.
Wipe details
When does TMD Test [Whitelist Only] wipe, and how often?
As its schedule cannot be confirmed from the few wipes of TMD Test [Whitelist Only] on record, the prediction follows its tag. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 7 days 14 hours have passed since this world was made. The tags list a fortnightly wipe schedule.
How is wipe day run on TMD Test [Whitelist Only]?
An average of 1 players attended at peak across recent wipes. 16 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 1.
Server record
What does the record show for the uptime and current status of TMD Test [Whitelist Only]?
At the latest check, TMD Test [Whitelist Only] was online. About 7 hours ago is when it last restarted, according to the uptime it reports. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 13 September 2026.
How well does TMD Test [Whitelist Only] perform?
The figures for the last 48 hours give an average of 30 server fps and a minimum of 29. Buildings, deployables and everything else in the world took the entity count to 121,633. Memory use reached 5,475 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
Which location does TMD Test [Whitelist Only] run from?
No region is published by TMD Test [Whitelist Only]. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 104.129.132.129:28025 is its address.
Which Rust version is TMD Test [Whitelist Only] running?
Rust network protocol 2635 and build 168909 on Linux is the version TMD Test [Whitelist Only] runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
How many players does TMD Test [Whitelist Only] carry?
At counting time TMD Test [Whitelist Only] recorded 0 players across 10 slots. This release records a seven-day average of 0 players and a peak of 2. An average of 0 players was recorded at 18:00 UTC, the busiest hour of the last 48.
In the rankings of Rust servers, where is TMD Test [Whitelist Only] placed?
The rank for TMD Test [Whitelist Only] is #9,189 on seven-day player hours, in the top 41% of ranked servers. Within quad servers this release ranks it #469.
Tags, lists
Which Rust Census filters and lists cover TMD Test [Whitelist Only]?
The Rust Census lists that TMD Test [Whitelist Only] fits are: Modded Rust servers, counted, Rust PvE servers, listed and Roleplay servers: the listed count. Under these filters it comes up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
The tags on TMD Test [Whitelist Only]: what do they indicate?
These are the tags TMD Test [Whitelist Only] publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): 10 slots are available; ts4 (Group limit): No team may hold more than 4; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^b (Biweekly): The wipe interval is two weeks; ^r (Roleplay): The server is run for roleplay; ^p (PvE): There is no player combat here; the danger comes from the world; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings; modded (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
What map is listed for TMD Test [Whitelist Only]?
TMD Test [Whitelist Only] runs a procedural map of size 4,096 with seed 1337, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. The name of the map is listed as: Custom Map.
How is TMD Test [Whitelist Only] configured, and what rules does it keep?
No gather rate is given in the name of TMD Test [Whitelist Only]. For groups (quad), the maximum is 4 players. roleplay is the game mode recorded, towns, jobs and roleplay rules. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
Join details
How can you connect to TMD Test [Whitelist Only]?
Enter client.connect 104.129.132.129:28025 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. https://store.themonsterden.net/ is the website listed for it.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,^b,^r,^p,gmrust,cs168909,ts4,^o^z,modded
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players 10 slots are available. |
ts4 | Group limit No team may hold more than 4. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Wipe schedule
^b | Biweekly The wipe interval is two weeks. |
|---|
Gameplay
^r | Roleplay The server is run for roleplay. |
|---|---|
^p | PvE There is no player combat here; the danger comes from the world. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
modded | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.