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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 91,106 players on 11,828 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

MonkeyCode Test Server

103.156.242.197:28015 checked 42d ago

moddedoxide
Release date
Next release
In five minutes (07:04 UTC)
Source
Live server queries
Server address
103.156.242.197:28015
First recorded
17 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,502

no region published

Last wipe

55d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,502 of all ranked servers, on player hours over the last seven days.
  • Its current map went up 55d ago.

2. Players

Figure 1: Players on MonkeyCode Test Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of MonkeyCode Test Server

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of MonkeyCode Test Server

What the server publishes and what was recorded

Address103.156.242.197:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe4 Sep 2026, 01:16 UTC
Hostname–
First seen17 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average68 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average115 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average38 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average124 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average346 / 350

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on MonkeyCode Test Server?

With too few wipes of MonkeyCode Test Server on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 55 days 20 hours ago.

About the server

Is MonkeyCode Test Server up, and how well has it held up?

MonkeyCode Test Server is offline at the time of this release; it was last seen 42 days 14 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 17 September 2026.

In which location is MonkeyCode Test Server based?

No region is given by MonkeyCode Test Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 103.156.242.197:28015 it is addressed.

On which Rust version does MonkeyCode Test Server operate?

Rust network protocol 2633 and build 162929 on Linux is the version MonkeyCode Test Server runs. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

How many players does MonkeyCode Test Server carry?

MonkeyCode Test Server is offline at present; its last recording was 42 days 14 hours ago.

In the rankings of Rust servers, where is MonkeyCode Test Server placed?

For seven-day player hours, MonkeyCode Test Server is ranked #15,502, placing it in the top – of all ranked servers.

Lists and tags

Which Rust Census filters and lists cover MonkeyCode Test Server?

These Rust Census lists include MonkeyCode Test Server: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The tags on MonkeyCode Test Server: what do they indicate?

These are the tags MonkeyCode Test Server publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Protocol 2633 is required; a different version cannot join; cs162929 (Build): The server runs game build 162929; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

What map is listed for MonkeyCode Test Server?

The game generates the procedural map on MonkeyCode Test Server.

How is MonkeyCode Test Server configured, and what rules does it keep?

No gather rate is given in the name of MonkeyCode Test Server. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. The server runs VAC, Valve's anti-cheat.

Connecting

What steps are needed to join MonkeyCode Test Server?

Enter client.connect 103.156.242.197:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players The server holds 10 slots.
ts8Group limit This is the game default: 8 to a team.
v2633Protocol Protocol 2633 is required; a different version cannot join.
cs162929Build The server runs game build 162929.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.