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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 95,534 players on 11,865 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

A Shockbyte Rust Server

103.15.237.21:21768 checked 21d ago

moddedoxide
Release date
Next release
In five minutes (20:15 UTC)
Source
Live server queries
Server address
103.15.237.21:21768
First recorded
27 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 40

0% full

7-day average

0

peak –

Rank

#15,892

top 72%

Last wipe

27d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 40 slots.
  • It ranks #15,892 of all ranked servers, the top 72%, on player hours over the last seven days.
  • Its current map went up 27d ago.

2. Players

Figure 1: Players on A Shockbyte Rust Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k27 Sep30 Sep4 Oct7 Oct11 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

2.2 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

4

players, last three wipes

Crowd held

0%

else halves by day 2

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Thu 1 OctMon 28 SepSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:11 UTC FW27d ago 4 – running 0
Mon 28 Sep, 08:49 UTC31d ago 4 halved by day 2 3.4 days 2
Sun 27 Sep, 09:47 UTC32d ago 4 – 1 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of A Shockbyte Rust Server

3500 · seed 272642

Map of A Shockbyte Rust Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size3500
Seed272642
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of A Shockbyte Rust Server

What the server publishes and what was recorded

Address103.15.237.21:21768
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 18:35 UTC
Hostname–
First seen27 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average171 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average186 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average80 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average255 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average350 / 350

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on A Shockbyte Rust Server?

Wipes on A Shockbyte Rust Server fall at irregular times, leaving no next date to predict. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 27 days 21 hours ago.

What should you expect on wipe day at A Shockbyte Rust Server?

Recent wipes drew an average peak of 4 players. 2 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. The fall below half came by day 2 in those cases where it did not hold.

Server record

Is A Shockbyte Rust Server up, and how well has it held up?

Last seen 21 days 19 hours ago, A Shockbyte Rust Server is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 27 September 2026.

What location has been recorded for A Shockbyte Rust Server?

No region is given by A Shockbyte Rust Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 103.15.237.21:21768 it is addressed.

Which Rust version is A Shockbyte Rust Server running?

This release lists A Shockbyte Rust Server on Rust network protocol 2634 and build 166652, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

How many players does A Shockbyte Rust Server carry?

The last count for A Shockbyte Rust Server was 21 days 19 hours ago; it is offline at present.

How does A Shockbyte Rust Server compare with other servers in the rankings?

The rank for A Shockbyte Rust Server is #15,892 on seven-day player hours, in the top 72% of ranked servers.

Tags, lists

Which Rust Census filters and lists cover A Shockbyte Rust Server?

The Rust Census lists that A Shockbyte Rust Server fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on A Shockbyte Rust Server carry?

gmrust (Game mode): Survival play, in the standard Rust format; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game must run protocol 2634 to join; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags A Shockbyte Rust Server publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

Which map is in use on A Shockbyte Rust Server?

The procedural map on A Shockbyte Rust Server is generated by the game, measures 3,500 and carries seed 272642. Size and seed together fix the map, so you can view it on RustMaps from this page.

What settings and rules have been listed for A Shockbyte Rust Server?

The name of A Shockbyte Rust Server carries no gather rate. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.

How to join

What is the way to join A Shockbyte Rust Server?

Enter client.connect 103.15.237.21:21768 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp40Max players Slots: 40.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2634Protocol Your game must run protocol 2634 to join.
cs166652Build Game build: 166652.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.