Statistical profileOffline
A Shockbyte Rust Server
103.15.237.208:27713 checked 17d ago
Connect to this server
1. Main points
Players now
0/ 8
0% full
7-day average
0
peak –
Rank
#15,547
top 71%
Last wipe
25d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 8 slots.
- It ranks #15,547 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 25d ago.
2. Players
Figure 1: Players on A Shockbyte Rust Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
0.9 days
between real wipes
On rhythm
29%
of its recent wipes
Wipe-day peak
4
players, last three wipes
Crowd held
0%
else halves by day 2
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 4, 25 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 05:24 UTC25d ago | 4 | – | running | 1 |
| Sat 3 Oct, 06:55 UTC26d ago | 3 | – | 0.9 days | 0 |
| Mon 28 Sep, 10:51 UTC31d ago | 4 | halved by day 3 | 4.8 days | 1 |
| Fri 18 Sep, 10:51 UTC41d ago | 2 | halved by day 1 | 10 days | 1 |
| Thu 17 Sep, 08:55 UTC42d ago | 2 | – | 1.1 days | 1 |
| Wed 16 Sep, 11:15 UTC43d ago | 1 | – | 0.9 days | 1 |
| Wed 16 Sep, 03:16 UTC43d ago | 1 | – | 0.3 days | 1 |
| Tue 15 Sep, 16:18 UTC44d ago | 1 | – | 0.5 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of A Shockbyte Rust Server
3500 · seed 471471404
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3500 |
| Seed | 471471404 |
8. Server characteristics
Table 3: Characteristics of A Shockbyte Rust Server
What the server publishes and what was recorded
| Address | 103.15.237.208:27713 |
|---|---|
| Region | – |
| Max players | 8 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 4 Oct 2026, 05:46 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 88 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 133 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 145 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 61 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 91 on average | 161 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 348 / 350 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for A Shockbyte Rust Server: what is it?
Wipes on A Shockbyte Rust Server fall at irregular times, leaving no next date to predict. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 25 days 14 hours.
How is wipe day run on A Shockbyte Rust Server?
The average busiest point of its recent wipes drew 4 players. The peak of the latest wipe's crowd came 25 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. In the other cases, half the peak was lost by day 2.
Server details
How reliable is A Shockbyte Rust Server, and is it online now?
The latest count records A Shockbyte Rust Server as offline, last seen 17 days 8 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 13 September 2026.
Which location does A Shockbyte Rust Server run from?
No region is given by A Shockbyte Rust Server. Rust Census does not look up where the machine stands; it shows where a server says it is. 103.15.237.208:27713 is its address.
Which Rust version is A Shockbyte Rust Server running?
This release lists A Shockbyte Rust Server on Rust network protocol 2634 and build 166652, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What population has been recorded on A Shockbyte Rust Server?
A Shockbyte Rust Server is offline at present; its last recording was 17 days 8 hours ago.
In the rankings of Rust servers, where is A Shockbyte Rust Server placed?
For seven-day player hours, A Shockbyte Rust Server is ranked #15,547, placing it in the top 71% of all ranked servers.
Lists and tags
Where does A Shockbyte Rust Server appear among the Rust Census lists and filters?
Included in these Rust Census lists is A Shockbyte Rust Server: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on A Shockbyte Rust Server carry?
These are the tags A Shockbyte Rust Server publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp8 (Max players): The server holds 8 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
What map is listed for A Shockbyte Rust Server?
Size 3,500 and seed 471471404: that is the procedural map on A Shockbyte Rust Server, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
What settings and rules have been listed for A Shockbyte Rust Server?
No gather rate is recorded for A Shockbyte Rust Server in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to A Shockbyte Rust Server?
You can open the console in Rust with F1 and enter client.connect 103.15.237.208:27713; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp8,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp8 | Max players The server holds 8 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs166652 | Build Game build: 166652. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.