Statistical profileOnline
Rustafarian
103.15.236.133:20194 checked 7m ago
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1. Main points
Players now
0/ 75
0% full
7-day average
0
peak 2
Rank
#10,050
top 45%
Last wipe
19d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 75 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #10,050 of all ranked servers, the top 45%, on player hours over the last seven days.
- Its current map went up 19d ago.
2. Players
Figure 1: Players on Rustafarian
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
6.8 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 10:15 UTC19d ago | 1 | – | running | 0 |
| Fri 2 Oct, 13:53 UTC26d ago | 1 | halved by day 1 | 6.8 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Rustafarian
4500 · seed 1780255122
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4500 |
| Seed | 1780255122 |
8. Server characteristics
Table 3: Characteristics of Rustafarian
What the server publishes and what was recorded
| Address | 103.15.236.133:20194 |
|---|---|
| Region | – |
| Max players | 75 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 9 Oct 2026, 10:15 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 48 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 126 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 67 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 16 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 6 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does Rustafarian wipe, and how often?
The rhythm of Rustafarian's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 19 days 19 hours.
What should you expect on wipe day at Rustafarian?
An average of 1 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. In the other cases, half the peak was lost by day 1.
Server record
What does the record show for the uptime and current status of Rustafarian?
At the latest check, Rustafarian was online. The uptime it reports puts the last restart at about 4 hours ago. Of the 168 hours in the last 7 full days, it was up 137 of them, or 82%. It was first seen by Rust Census on 13 September 2026.
Does Rustafarian hold a steady frame rate and connection?
Over the last 48 hours, server fps averaged 109; the lowest reading was 78. The world carried up to 132,791 entities, including buildings, deployables and all else. Memory use reached 5,626 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does Rustafarian run from?
No region is published by Rustafarian. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 103.15.236.133:20194 it is addressed.
What version of Rust has been recorded on Rustafarian?
The version in use on Rustafarian is Rust network protocol 2635 and build 168909 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Population
How many players does Rustafarian carry?
At counting time Rustafarian recorded 0 players across 75 slots. This release records a seven-day average of 0 players and a peak of 2. Over the past 48 hours the highest average fell at 08:00 UTC: 1 players.
In the rankings of Rust servers, where is Rustafarian placed?
For seven-day player hours, Rustafarian is ranked #10,050, placing it in the top 45% of all ranked servers.
Tag details
Where does Rustafarian appear among the Rust Census lists and filters?
The Rust Census lists that Rustafarian fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by each tag shown on Rustafarian?
These are the tags Rustafarian publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp75 (Max players): The server holds 75 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
What map is listed for Rustafarian?
The procedural map on Rustafarian is generated by the game, measures 4,500 and carries seed 1780255122. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is Rustafarian configured, and what rules does it keep?
No gather rate is recorded for Rustafarian in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. The server runs VAC, Valve's anti-cheat.
Join details
What steps are needed to join Rustafarian?
You can open the console in Rust with F1 and enter client.connect 103.15.236.133:20194; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp75 | Max players The server holds 75 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.