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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 102,408 players on 11,904 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

ServerHub Cloud Test

103.100.211.184:28015 checked 3d ago

moddedcarbon
Release date
Next release
In five minutes (11:15 UTC)
Source
Live server queries
Server address
103.100.211.184:28015
First recorded
27 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak 1

Rank

#9,955

top 45%

Last wipe

26d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #9,955 of all ranked servers, the top 45%, on player hours over the last seven days.
  • Its current map went up 26d ago.

2. Players

Figure 1: Players on ServerHub Cloud Test

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

2

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 47 hours in, with 1 in the queue.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 10:34 UTC26d ago 2+1 queue – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of ServerHub Cloud Test

1500 · seed 1234

Map of ServerHub Cloud Test

Table 2: The world

As the server publishes it

MapProcedural Map
Size1500
Seed1234
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of ServerHub Cloud Test

What the server publishes and what was recorded

Address103.100.211.184:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe3 Oct 2026, 10:34 UTC
Hostname–
First seen27 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average153 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average194 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average97 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 88 on average221 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average348 / 350

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on ServerHub Cloud Test?

The rhythm of ServerHub Cloud Test's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 26 days 7 hours have passed since this world was made.

On ServerHub Cloud Test, what happens on wipe day?

Recent wipes drew an average peak of 2 players. With 1 in the queue, the latest wipe's crowd peaked 47 hours after the wipe.

Server details

How reliable is ServerHub Cloud Test, and is it online now?

ServerHub Cloud Test is offline at the time of this release; it was last seen 3 days 6 hours ago. 99 of 168 hours on across the last 7 full days gives an uptime of 59%. The first sighting of it by Rust Census was on 27 September 2026.

In which location is ServerHub Cloud Test based?

A region is not published by ServerHub Cloud Test. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 103.100.211.184:28015 is its address.

On which Rust version does ServerHub Cloud Test operate?

The version in use on ServerHub Cloud Test is Rust network protocol 2635 and build 168909 on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Population

What are the current player figures for ServerHub Cloud Test?

At this release ServerHub Cloud Test is offline, having last been seen 3 days 6 hours ago. This release records a seven-day average of 0 players and a peak of 1.

What position does ServerHub Cloud Test hold in the server rankings?

The rank for ServerHub Cloud Test is #9,955 on seven-day player hours, in the top 45% of ranked servers.

Tags, lists

Where does ServerHub Cloud Test appear among the Rust Census lists and filters?

Included in these Rust Census lists is ServerHub Cloud Test: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

The tags on ServerHub Cloud Test: what do they indicate?

Read by the game's server browser, ServerHub Cloud Test publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Plugins are handled by Carbon on this server. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

Which map is in use on ServerHub Cloud Test?

The procedural map on ServerHub Cloud Test is generated by the game, measures 1,500 and carries seed 1234. Because one size and seed give one map, RustMaps can display it from this page.

How is ServerHub Cloud Test configured, and what rules does it keep?

No gather rate is recorded for ServerHub Cloud Test in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Carbon. Anti-cheat is active: VAC, Valve's system, is on.

Join details

What is the way to join ServerHub Cloud Test?

Enter client.connect 103.100.211.184:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players 10 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Game build: 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Mods and access

^zModded Plugins or settings alter the game on this modded server.
^yCarbon Plugins are handled by Carbon on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.