Statistical profileOnline
[AUS] Rust in Peace
103.1.213.69:28015 checked 11m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
1
peak 6
Rank
#3,775
top 17%
Last wipe
27d ago
no schedule published
Next wipe
7d 17h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 1 players, with a peak of 6.
- It ranks #3,775 of all ranked servers, the top 17%, on player hours over the last seven days.
- Its current map went up 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on [AUS] Rust in Peace
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence
Wipe-day peak
10
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 17h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 35d 17h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 10, 17 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:34 UTC FW27d ago | 10 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of [AUS] Rust in Peace
What the server publishes and what was recorded
| Address | 103.1.213.69:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 18:34 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| vanilla + | OC · groups of 16+ · monthly · 1 on average | 0 / 75 |
| Rustafied.com - AU Main | OC · groups of 16+ · weekly · 148 on average | 13 / 100 |
| Rustafied.com - AU Monday | OC · groups of 16+ · weekly · 120 on average | 46 / 100 |
| Rustopia.gg - AU Main | OC · groups of 12+ · weekly · 60 on average | 9 / 150 |
| Rustafied.com - AU Long | OC · groups of 16+ · monthly · 31 on average | 15 / 100 |
| Rustafied.com - AU Friday | OC · groups of 16+ · weekly · 29 on average | 9 / 100 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for [AUS] Rust in Peace: what is it?
A monthly force wipe is the sole occasion on which [AUS] Rust in Peace wipes. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. This world was generated 27 days 6 hours ago.
On [AUS] Rust in Peace, what happens on wipe day?
Recent wipes drew an average peak of 10 players. On the latest wipe, 17 hours passed before the crowd peaked.
Server record
Is [AUS] Rust in Peace up, and how well has it held up?
[AUS] Rust in Peace is online at the time of this release. About 7 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. First recorded by Rust Census on 13 September 2026.
How well does [AUS] Rust in Peace perform?
The figures for the last 48 hours give an average of 70 server fps and a minimum of 54. The world carried up to 158,838 entities, including buildings, deployables and all else. The peak memory use recorded was 4,105 MB. What players experience as lag is low fps combined with a climbing entity count.
Which location does [AUS] Rust in Peace run from?
Its name points to Oceania, though [AUS] Rust in Peace publishes no region tag. Rust Census does not look up where the machine stands; it shows where a server says it is. At 103.1.213.69:28015 it is addressed.
On which Rust version does [AUS] Rust in Peace operate?
This release lists [AUS] Rust in Peace on Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What are the current player figures for [AUS] Rust in Peace?
The present count is 0 players on [AUS] Rust in Peace, out of 50 slots. This release records a seven-day average of 1 players and a peak of 6. The busiest hour in the last 48 hours was 08:00 UTC, with an average of 2 players.
In the rankings of Rust servers, where is [AUS] Rust in Peace placed?
The rank for [AUS] Rust in Peace is #3,775 on seven-day player hours, in the top 17% of ranked servers.
Tags, lists
Where does [AUS] Rust in Peace appear among the Rust Census lists and filters?
Included in these Rust Census lists is [AUS] Rust in Peace: Oceania Rust servers and Modded Rust servers, counted. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on [AUS] Rust in Peace: what do they indicate?
gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings are the tags [AUS] Rust in Peace publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map has been recorded for [AUS] Rust in Peace?
The procedural map on [AUS] Rust in Peace is generated by the game, measures 4,750 and carries seed 156157. Size and seed together fix the map, so you can view it on RustMaps from this page.
What settings and rules have been listed for [AUS] Rust in Peace?
The name of [AUS] Rust in Peace carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.
Join details
What is the way to join [AUS] Rust in Peace?
Enter client.connect 103.1.213.69:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. The website recorded for it is https://discord.com/invite/ZauXSQXDFq.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.