Statistical profileOffline
[ZA]MadHouse-Test| South-Africa
102.39.90.175:28025 checked 7d ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,437
top 69%
Last wipe
7d ago
biweekly schedule
Next wipe
6d 16h
Wed 4 Nov, 15:15 UTC
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,437 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 7d ago; the next wipe is expected Wednesday 4 November, 15:15 UTC, biweekly: 14 days after its last wipe.
2. Players
Figure 1: Players on [ZA]MadHouse-Test| South-Africa
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Next wipe Wednesday 4 November, 15:15 UTC, in 6d 16h. Biweekly: 14 days after its last wipe
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of [ZA]MadHouse-Test| South-Africa
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of [ZA]MadHouse-Test| South-Africa
What the server publishes and what was recorded
| Address | 102.39.90.175:28025 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | biweekly |
| Last wipe | 21 Oct 2026, 15:15 UTC |
| Hostname | – |
| First seen | 21 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Intoxicated ZA Vanilla 1 - 15 Oct | AF · groups of 8+ · biweekly · 7 on average | 3 / 100 |
| Intoxicated ZA Vanilla 3 - 01 Oct | AF · groups of 8+ · monthly · 19 on average | 6 / 150 |
| ServerZ Rust Monthly ZA | AF · groups of 8+ · monthly · 1 on average | 1 / 50 |
| Voodoo ZA | AF · groups of 8+ · monthly · 1 on average | 2 / 100 |
| Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 40 on average | 40 / 100 |
| [JP]初心者PVPサーバー|RaidTime・ Events | EA · groups of 10+ · biweekly · 17 on average | 1 / 100 |
10. Quick answers
From the figures on this page.
Wipe details
When does [ZA]MadHouse-Test| South-Africa wipe, and how often?
An estimate from biweekly: 14 days after its last wipe gives the next wipe of [ZA]MadHouse-Test| South-Africa. On Wednesday 4 November at 15:15 UTC the next wipe is expected. This world was generated 7 days 7 hours ago. The tags list a fortnightly wipe schedule.
Server record
How reliable is [ZA]MadHouse-Test| South-Africa, and is it online now?
The latest count records [ZA]MadHouse-Test| South-Africa as offline, last seen 7 days 7 hours ago. Of the 144 hours in the last 6 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 21 October 2026.
Which location does [ZA]MadHouse-Test| South-Africa run from?
No region tag is published by [ZA]MadHouse-Test| South-Africa, but its name points to Africa. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 102.39.90.175:28025 is its address.
What version of Rust has been recorded on [ZA]MadHouse-Test| South-Africa?
The version in use on [ZA]MadHouse-Test| South-Africa is Rust network protocol 2634 and build 167781 on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What are the current player figures for [ZA]MadHouse-Test| South-Africa?
The last count for [ZA]MadHouse-Test| South-Africa was 7 days 7 hours ago; it is offline at present. This release gives a seven-day average of 0 players.
In the rankings of Rust servers, where is [ZA]MadHouse-Test| South-Africa placed?
The rank for [ZA]MadHouse-Test| South-Africa is #15,437 on seven-day player hours, in the top 69% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover [ZA]MadHouse-Test| South-Africa?
Included in these Rust Census lists is [ZA]MadHouse-Test| South-Africa: Modded Rust servers, counted. It appears under these filters on the server list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
The tags on [ZA]MadHouse-Test| South-Africa: what do they indicate?
gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): Slots: 50; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^b (Biweekly): This server wipes on a two-week cycle; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here are the tags [ZA]MadHouse-Test| South-Africa publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
What map is listed for [ZA]MadHouse-Test| South-Africa?
[ZA]MadHouse-Test| South-Africa runs a procedural map, which the game generates.
On [ZA]MadHouse-Test| South-Africa, what rules and settings are in force?
The name of [ZA]MadHouse-Test| South-Africa carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Carbon. Its own label is vanilla: this is the unmodified game: rates, kits and rules as Facepunch ships them. The server runs VAC, Valve's anti-cheat.
Join details
How can you connect to [ZA]MadHouse-Test| South-Africa?
Enter client.connect 102.39.90.175:28025 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players Slots: 50. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs167781 | Build The server runs game build 167781. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Wipe schedule
^b | Biweekly This server wipes on a two-week cycle. |
|---|
Difficulty
^v | Vanilla This is the unmodified game: rates, kits and rules as Facepunch ships them. |
|---|
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.