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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 56,681 players on 11,752 servers
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Statistical profileOffline

[ZA]MadHouse-Test| South-Africa

102.39.90.175:28025 checked 7d ago

biweekly wipes vanillamoddedcarbon
Release date
Next release
In five minutes (15:45 UTC)
Source
Live server queries
Server address
102.39.90.175:28025
First recorded
21 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak –

Rank

#15,437

top 69%

Last wipe

7d ago

biweekly schedule

Next wipe

6d 16h

Wed 4 Nov, 15:15 UTC

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
  • It ranks #15,437 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 7d ago; the next wipe is expected Wednesday 4 November, 15:15 UTC, biweekly: 14 days after its last wipe.

2. Players

Figure 1: Players on [ZA]MadHouse-Test| South-Africa

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Next wipe Wednesday 4 November, 15:15 UTC, in 6d 16h. Biweekly: 14 days after its last wipe

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of [ZA]MadHouse-Test| South-Africa

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of [ZA]MadHouse-Test| South-Africa

What the server publishes and what was recorded

Address102.39.90.175:28025
Region–
Max players50
Group limit8, the default
Wipe schedulebiweekly
Last wipe21 Oct 2026, 15:15 UTC
Hostname–
First seen21 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Intoxicated ZA Vanilla 1 - 15 OctAF · groups of 8+ · biweekly · 7 on average3 / 100
Intoxicated ZA Vanilla 3 - 01 OctAF · groups of 8+ · monthly · 19 on average6 / 150
ServerZ Rust Monthly ZAAF · groups of 8+ · monthly · 1 on average1 / 50
Voodoo ZAAF · groups of 8+ · monthly · 1 on average2 / 100
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 40 on average40 / 100
[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 17 on average1 / 100

10. Quick answers

From the figures on this page.

Wipe details

When does [ZA]MadHouse-Test| South-Africa wipe, and how often?

An estimate from biweekly: 14 days after its last wipe gives the next wipe of [ZA]MadHouse-Test| South-Africa. On Wednesday 4 November at 15:15 UTC the next wipe is expected. This world was generated 7 days 7 hours ago. The tags list a fortnightly wipe schedule.

Server record

How reliable is [ZA]MadHouse-Test| South-Africa, and is it online now?

The latest count records [ZA]MadHouse-Test| South-Africa as offline, last seen 7 days 7 hours ago. Of the 144 hours in the last 6 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 21 October 2026.

Which location does [ZA]MadHouse-Test| South-Africa run from?

No region tag is published by [ZA]MadHouse-Test| South-Africa, but its name points to Africa. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 102.39.90.175:28025 is its address.

What version of Rust has been recorded on [ZA]MadHouse-Test| South-Africa?

The version in use on [ZA]MadHouse-Test| South-Africa is Rust network protocol 2634 and build 167781 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

What are the current player figures for [ZA]MadHouse-Test| South-Africa?

The last count for [ZA]MadHouse-Test| South-Africa was 7 days 7 hours ago; it is offline at present. This release gives a seven-day average of 0 players.

In the rankings of Rust servers, where is [ZA]MadHouse-Test| South-Africa placed?

The rank for [ZA]MadHouse-Test| South-Africa is #15,437 on seven-day player hours, in the top 69% of ranked servers.

Lists and tags

Which Rust Census filters and lists cover [ZA]MadHouse-Test| South-Africa?

Included in these Rust Census lists is [ZA]MadHouse-Test| South-Africa: Modded Rust servers, counted. It appears under these filters on the server list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

The tags on [ZA]MadHouse-Test| South-Africa: what do they indicate?

gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): Slots: 50; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^b (Biweekly): This server wipes on a two-week cycle; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here are the tags [ZA]MadHouse-Test| South-Africa publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

What map is listed for [ZA]MadHouse-Test| South-Africa?

[ZA]MadHouse-Test| South-Africa runs a procedural map, which the game generates.

On [ZA]MadHouse-Test| South-Africa, what rules and settings are in force?

The name of [ZA]MadHouse-Test| South-Africa carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Carbon. Its own label is vanilla: this is the unmodified game: rates, kits and rules as Facepunch ships them. The server runs VAC, Valve's anti-cheat.

Join details

How can you connect to [ZA]MadHouse-Test| South-Africa?

Enter client.connect 102.39.90.175:28025 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp50Max players Slots: 50.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs167781Build The server runs game build 167781.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Wipe schedule

^bBiweekly This server wipes on a two-week cycle.

Difficulty

^vVanilla This is the unmodified game: rates, kits and rules as Facepunch ships them.

Mods and access

^zModded Modded: the game is changed by plugins or settings.
^yCarbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.